diff options
-rw-r--r-- | html/broughlike/index.html | 12 |
1 files changed, 10 insertions, 2 deletions
diff --git a/html/broughlike/index.html b/html/broughlike/index.html index ef547e7..e643527 100644 --- a/html/broughlike/index.html +++ b/html/broughlike/index.html @@ -64,7 +64,9 @@ damage: PLAYER_BASE_DAMAGE, totalDamageDone: 0, totalDamageTaken: 0, - cellsTraveled: 0 + cellsTraveled: 0, + killCount: 0, + itemsCollected: 0 }; const exit = { x: Math.floor(Math.random() * GRID_SIZE), y: Math.floor(Math.random() * GRID_SIZE) }; @@ -298,6 +300,7 @@ function handleItemCollection() { const collectedItem = items.find(item => item.x === player.x && item.y === player.y); if (collectedItem) { + player.itemsCollected++; if (collectedItem.type === 'diamond') { player.damage += 3; console.log("Collected diamond! +3 damage on this level."); @@ -400,11 +403,12 @@ console.log("Player hit! Enemy health: " + enemy.health); if (enemy.health <= 0) { + player.killCount++; enemies = enemies.filter(e => e !== enemy); } if (player.health <= 0) { - alert(`Dead\n\nScore: ${player.score}\nDistance Traveled: ${player.cellsTraveled}\nTotal Damage Dealt: ${player.totalDamageDone}\nTotal Damage Received: ${player.totalDamageTaken}`); + alert(`Dead\n\nScore: ${player.score}\nDistance Traveled: ${player.cellsTraveled}\nTotal Damage Dealt: ${player.totalDamageDone}\nTotal Damage Received: ${player.totalDamageTaken}\nCircles Vanquished: ${player.killCount}\nItems Collected: ${player.itemsCollected}`); resetGame(); } } @@ -417,6 +421,8 @@ player.totalDamageTaken = 0; player.cellsTraveled = 0; player.score = 0; + player.killCount = 0; + player.itemsCollected = 0; player.x = 0; player.y = 0; combatDots = {}; @@ -437,6 +443,8 @@ console.log("Distance Traveled: " + player.cellsTraveled); console.log("Total Damage Dealt: " + player.totalDamageDone); console.log("Total Damage Received: " + player.totalDamageTaken); + console.log("Circles Vanquished: " + player.killCount); + console.log("Items Collected: " + player.itemsCollected); console.groupEnd(); combatDots = {}; generateExit(); |