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-rw-r--r--js/MAP.md35
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 # Map
 
-- `algo`, I thought I was gonna do all of the <https://projecteuler.net> problems. I am not
-- `bird-words`, an exploration of Markov chain generation, sort of migrated to <https://git.sr.ht/~eli_oat/beak>
+- `algo`, I thought I was gonna do all of the <https://projecteuler.net>
+  problems. I am not
+- `bird-words`, an exploration of Markov chain generation, sort of migrated to
+  <https://git.sr.ht/~eli_oat/beak>
 - `blototboot`, irc bot and broken lisp interpreter
-- `canvas`, an exploration of the HTML canvas, lets you move a little sprite around a canvas
+- `canvas`, an exploration of the HTML canvas, lets you move a little sprite
+  around a canvas
 - `dither`, Floyd-Steinberg dithering
-- `game-frame`, my attempt at creating a generic starting point for HTML/JS game dev
+- `dither-vide`, naive application of Floyd-Steinberg dithering to streaming
+  webcam video
+- `game-frame`, my attempt at creating a generic starting point for HTML/JS game
+  dev
 - `games`, some games from other people
 - `gg`, testing out how to support game controllers from the browser
-- `hill`, a demake of Alto's Adventure, also migrated, <https://git.sr.ht/~eli_oat/hill>
+- `hill`, a demake of Alto's Adventure, also migrated,
+  <https://git.sr.ht/~eli_oat/hill>
 - `inknswitch`, an interface for drawing and taking typed notes
 - `irc`, a better irc bot
-- `magic-bird`, is a game about a magical bird that needs to get back home to lay an egg
+- `magic-bird`, is a game about a magical bird that needs to get back home to
+  lay an egg
 - `map-maker`, a little tool for making, and exporting maps for other games
 - `mountain`, a companion game to hill, platformer about getting to the top
 - `name-gen`, a funny random name generator and HTML canvas shape drawer
@@ -19,13 +27,18 @@
 - `peep`, a pulsing shape toy...not done, not nearly a complete thought
 - `pixel-art`, a pixel-art drawing tool
 - `pomo`, a sort of threatening pomodoro timer
-- `princess`, an idle game about a princess who maybe wants to over throw a kingdom
-- `rotjs`, one day I gotta learn how to use [rotjs](https://ondras.github.io/rot.js/hp/)
+- `princess`, an idle game about a princess who maybe wants to over throw a
+  kingdom
+- `rotjs`, one day I gotta learn how to use
+  [rotjs](https://ondras.github.io/rot.js/hp/)
 - `sand`, a sand simulation
 - `scripting-lang`, maybe I should make my own scripting language?
 - `ship-game`, what Avi has dubbed "LAZER-GATE-1"
-- `starting-place`, another/different attempt at making a generic starting point for HTML and JS games
+- `starting-place`, another/different attempt at making a generic starting point
+  for HTML and JS games
 - `story-interpreter`, poking at making a text adventure
 - `text`, poking at making a text adventure...maybe with a different finger?
-- `toadmode`, a visual coding toy about dropping shapes near each other on a canvas
-- `toy-llm`, exactly what it says on the box, the most basic of toy LLM implementations 
\ No newline at end of file
+- `toadmode`, a visual coding toy about dropping shapes near each other on a
+  canvas
+- `toy-llm`, exactly what it says on the box, the most basic of toy LLM
+  implementations