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#ifndef PONG_H
#define PONG_H
#include <SDL2/SDL_atomic.h>
#define MOUSE_LEFT_BUTTON MOUSE_BUTTON_LEFT
#include "raylib.h"
#include <SDL2/SDL.h>
#include <SDL2/SDL_atomic.h>
#include <SDL2/SDL_audio.h>
#include <SDL2/SDL_mixer.h>
#include <SDL2/SDL_mutex.h>
#include <SDL2/SDL_thread.h>
#include "sounds.h"
#include <stdatomic.h>
#include <stdio.h>
#include <time.h>
#include <unistd.h>
#include <time.h>
#include <stdatomic.h>
#include <setjmp.h>
#include <string.h>

#define LEFT 0
#define RIGHT 1

struct Players {
	float Y;
	Rectangle HitBox;
	int Score;
	int Direction;
	Rectangle BallDetector;
};

struct Balls {
	float X;
	float Y;
	float Angle;
	float Speed;
	int Direction;
	Rectangle HitBox;
};

extern int Difficulty;
extern bool GameGoing;
extern SDL_atomic_t Ticks;
extern char VersionString[256];

void enemy(struct Players *Enemy, struct Balls ball);
void ball(Rectangle *Player, Rectangle *Enemy, struct Balls *Ball, int *PlayerScore, int *EnemyScore);
bool play_audio(int SoundEffect);
int title_screen();
void versus_main();
void marathon_main();

#endif