diff options
Diffstat (limited to 'html')
556 files changed, 2068 insertions, 236 deletions
diff --git a/html/rogue/assets/itch/FreeCatCharacterAnimations/1_Cat_Idle-Sheet.png b/html/rogue/assets/itch/FreeCatCharacterAnimations/1_Cat_Idle-Sheet.png new file mode 100644 index 0000000..466ce64 --- /dev/null +++ b/html/rogue/assets/itch/FreeCatCharacterAnimations/1_Cat_Idle-Sheet.png Binary files differdiff --git a/html/rogue/assets/itch/FreeCatCharacterAnimations/2_Cat_Run-Sheet.png b/html/rogue/assets/itch/FreeCatCharacterAnimations/2_Cat_Run-Sheet.png new file mode 100644 index 0000000..65dd33c --- /dev/null +++ b/html/rogue/assets/itch/FreeCatCharacterAnimations/2_Cat_Run-Sheet.png Binary files differdiff --git a/html/rogue/assets/itch/FreeCatCharacterAnimations/3_Cat_Jump-Sheet.png b/html/rogue/assets/itch/FreeCatCharacterAnimations/3_Cat_Jump-Sheet.png new file mode 100644 index 0000000..2d8d026 --- /dev/null +++ b/html/rogue/assets/itch/FreeCatCharacterAnimations/3_Cat_Jump-Sheet.png Binary files differdiff --git a/html/rogue/assets/itch/FreeCatCharacterAnimations/4_Cat_Fall-Sheet.png b/html/rogue/assets/itch/FreeCatCharacterAnimations/4_Cat_Fall-Sheet.png new file mode 100644 index 0000000..83d8e1f --- /dev/null +++ b/html/rogue/assets/itch/FreeCatCharacterAnimations/4_Cat_Fall-Sheet.png Binary files differdiff --git a/html/rogue/assets/itch/FreeCatCharacterAnimations/Contact.txt b/html/rogue/assets/itch/FreeCatCharacterAnimations/Contact.txt new file mode 100644 index 0000000..b5d14c7 --- /dev/null +++ b/html/rogue/assets/itch/FreeCatCharacterAnimations/Contact.txt @@ -0,0 +1,4 @@ +You can contact me at: + +email + oboropixelart@gmail.com \ No newline at end of file diff --git a/html/rogue/assets/itch/FreeCatCharacterAnimations/License.txt b/html/rogue/assets/itch/FreeCatCharacterAnimations/License.txt new file mode 100644 index 0000000..f6c32f2 --- /dev/null +++ b/html/rogue/assets/itch/FreeCatCharacterAnimations/License.txt @@ -0,0 +1,5 @@ +You can use this asset for personal and commercial purpose, +you can modify this object to your needs. +Credit is not required but would be appreciated + +You can NOT redistribute or resell it. \ No newline at end of file diff --git a/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/FreeLicense.txt b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/FreeLicense.txt new file mode 100644 index 0000000..704fccf --- /dev/null +++ b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/FreeLicense.txt @@ -0,0 +1,33 @@ +*** Minifantasy - Creatures v3.2 Free Version *** + +Minifantasy is an original idea by Krishna Palacio + +--- + +By acquiring this asset pack: + + +1) You are allowed to: + +a) Use all the assets included in this pack only in your own non-commercial projects. + +b) Edit and alter the assets included in this pack with the purpose of including them in your own non-commercial projects. + + +2) You are not allowed to: + +a) Use any of the assets included in this pack in any kind of commercial projects. + +b) Re-distribute or re-sell any of the assets included in this pack, or any altered versions of them, as games assets, images or NFTs. + + +3) You must: + +a) Credit me (Krishna Palacio) in your video game or audio-visual digital project credits. + +b) Send me a link to the project upon completion. + +--- + +Thank you for your support! + diff --git a/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/DwarfAttack.png b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/DwarfAttack.png new file mode 100644 index 0000000..76cfe45 --- /dev/null +++ b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/DwarfAttack.png Binary files differdiff --git a/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/DwarfChargedAttack.png b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/DwarfChargedAttack.png new file mode 100644 index 0000000..dc98630 --- /dev/null +++ b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/DwarfChargedAttack.png Binary files differdiff --git a/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/DwarfDmg.png b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/DwarfDmg.png new file mode 100644 index 0000000..887954e --- /dev/null +++ b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/DwarfDmg.png Binary files differdiff --git a/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/DwarfIdle.png b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/DwarfIdle.png new file mode 100644 index 0000000..d768f93 --- /dev/null +++ b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/DwarfIdle.png Binary files differdiff --git a/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/DwarfJump.png b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/DwarfJump.png new file mode 100644 index 0000000..46d801d --- /dev/null +++ b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/DwarfJump.png Binary files differdiff --git a/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/DwarfSpinDie.png b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/DwarfSpinDie.png new file mode 100644 index 0000000..fa9d347 --- /dev/null +++ b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/DwarfSpinDie.png Binary files differdiff --git a/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/DwarfWalk.png b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/DwarfWalk.png new file mode 100644 index 0000000..9141c24 --- /dev/null +++ b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/DwarfWalk.png Binary files differdiff --git a/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/_AnimationInfo.txt b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/_AnimationInfo.txt new file mode 100644 index 0000000..624520c --- /dev/null +++ b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/_AnimationInfo.txt @@ -0,0 +1,10 @@ +*Frame size* + +- 32x32px: For all the animations. + + +*Frame Duration* + +- 100ms: Attack, Jump, Die and Dmg. + +- 200ms: Idle and Walk. \ No newline at end of file diff --git a/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/_GIFs/DwarfAttack.gif b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/_GIFs/DwarfAttack.gif new file mode 100644 index 0000000..45e20d6 --- /dev/null +++ b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/_GIFs/DwarfAttack.gif Binary files differdiff --git a/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/_GIFs/DwarfChargedAttack.gif b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/_GIFs/DwarfChargedAttack.gif new file mode 100644 index 0000000..2140d14 --- /dev/null +++ b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/_GIFs/DwarfChargedAttack.gif Binary files differdiff --git a/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/_GIFs/DwarfDmg.gif b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/_GIFs/DwarfDmg.gif new file mode 100644 index 0000000..db685d9 --- /dev/null +++ b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/_GIFs/DwarfDmg.gif Binary files differdiff --git a/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/_GIFs/DwarfIdle.gif b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/_GIFs/DwarfIdle.gif new file mode 100644 index 0000000..e5cc76d --- /dev/null +++ b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/_GIFs/DwarfIdle.gif Binary files differdiff --git a/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/_GIFs/DwarfJump.gif b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/_GIFs/DwarfJump.gif new file mode 100644 index 0000000..4de3af5 --- /dev/null +++ b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/_GIFs/DwarfJump.gif Binary files differdiff --git a/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/_GIFs/DwarfSpinDie.gif b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/_GIFs/DwarfSpinDie.gif new file mode 100644 index 0000000..05ed4ce --- /dev/null +++ b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/_GIFs/DwarfSpinDie.gif Binary files differdiff --git a/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/_GIFs/DwarfWalk.gif b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/_GIFs/DwarfWalk.gif new file mode 100644 index 0000000..1b9b91e --- /dev/null +++ b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/_GIFs/DwarfWalk.gif Binary files differdiff --git a/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/_Shadows/ShadowDwarJump.png b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/_Shadows/ShadowDwarJump.png new file mode 100644 index 0000000..8f6b381 --- /dev/null +++ b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/_Shadows/ShadowDwarJump.png Binary files differdiff --git a/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/_Shadows/ShadowDwarSpinDie.png 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b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/_Shadows/ShadowDwarfChargedAttack.png Binary files differdiff --git a/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/_Shadows/ShadowDwarfDmg.png b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/_Shadows/ShadowDwarfDmg.png new file mode 100644 index 0000000..b7b43c2 --- /dev/null +++ b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/_Shadows/ShadowDwarfDmg.png Binary files differdiff --git a/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/_Shadows/ShadowDwarfIdle.png 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b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Dwarf_Yellow_Beard/YellowBearDmg.png Binary files differdiff --git a/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Dwarf_Yellow_Beard/YellowBearJump.png b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Dwarf_Yellow_Beard/YellowBearJump.png new file mode 100644 index 0000000..3f1cef5 --- /dev/null +++ b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Dwarf_Yellow_Beard/YellowBearJump.png Binary files differdiff --git a/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Dwarf_Yellow_Beard/YellowBearSpinDie.png 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a/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Dwarf_Yellow_Beard/YellowBeardIdle.png b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Dwarf_Yellow_Beard/YellowBeardIdle.png new file mode 100644 index 0000000..dc565d8 --- /dev/null +++ b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Dwarf_Yellow_Beard/YellowBeardIdle.png Binary files differdiff --git a/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Dwarf_Yellow_Beard/_AnimationInfo.txt b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Dwarf_Yellow_Beard/_AnimationInfo.txt new file mode 100644 index 0000000..624520c --- /dev/null +++ b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Dwarf_Yellow_Beard/_AnimationInfo.txt @@ -0,0 +1,10 @@ +*Frame size* + +- 32x32px: For all the animations. + + +*Frame Duration* + +- 100ms: Attack, Jump, Die and Dmg. + +- 200ms: Idle and Walk. \ No newline at end of file diff --git a/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Dwarf_Yellow_Beard/_GIFs/YellowBearAttack.gif b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Dwarf_Yellow_Beard/_GIFs/YellowBearAttack.gif new file mode 100644 index 0000000..461c4f0 --- /dev/null +++ b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Dwarf_Yellow_Beard/_GIFs/YellowBearAttack.gif Binary files differdiff --git 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mode 100644 index 0000000..00d06c0 --- /dev/null +++ b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Slimes/Blue_Mother_Slime/_AnimationInfo.txt @@ -0,0 +1,10 @@ +*Frame size* + +- 32x32px: For all the animations. + + +*Frame Duration* + +- 100ms: Die and Dmg. + +- 200ms: Jump and Idle \ No newline at end of file diff --git a/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Slimes/Blue_Mother_Slime/_GIFs/BlueMotherSlimeDie.gif b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Slimes/Blue_Mother_Slime/_GIFs/BlueMotherSlimeDie.gif new file mode 100644 index 0000000..c3ab3b6 --- /dev/null +++ b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Slimes/Blue_Mother_Slime/_GIFs/BlueMotherSlimeDie.gif Binary files differdiff --git 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b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Zombie/_AnimationInfo.txt @@ -0,0 +1,10 @@ +*Frame size* + +- 32x32px: For all the animations. + + +*Frame Duration* + +- 100ms: Attack, Die and Dmg. + +- 200ms: Idle and Walk. \ No newline at end of file diff --git a/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Zombie/_GIFs/ZombieAttack.gif b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Zombie/_GIFs/ZombieAttack.gif new file mode 100644 index 0000000..7577c7e --- /dev/null +++ b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Zombie/_GIFs/ZombieAttack.gif Binary files differdiff --git a/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Zombie/_GIFs/ZombieDie.gif 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a/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Zombie/_Shadows/ZombieDmgShadow.png b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Zombie/_Shadows/ZombieDmgShadow.png new file mode 100644 index 0000000..040baaa --- /dev/null +++ b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Zombie/_Shadows/ZombieDmgShadow.png Binary files differdiff --git a/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Zombie/_Shadows/ZombieIdleShadow.png b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Zombie/_Shadows/ZombieIdleShadow.png new file mode 100644 index 0000000..b703bc8 --- /dev/null +++ b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Zombie/_Shadows/ZombieIdleShadow.png Binary files differdiff --git a/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Zombie/_Shadows/ZombieWalkShadow.png b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Zombie/_Shadows/ZombieWalkShadow.png new file mode 100644 index 0000000..b363aa1 --- /dev/null +++ b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Zombie/_Shadows/ZombieWalkShadow.png Binary files differdiff --git a/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Patreon_Minifantasy.url b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Patreon_Minifantasy.url new file mode 100644 index 0000000..5c5e0c9 --- /dev/null +++ b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Patreon_Minifantasy.url @@ -0,0 +1,5 @@ +[{000214A0-0000-0000-C000-000000000046}] +Prop3=19,11 +[InternetShortcut] +IDList= +URL=https://www.patreon.com/krishna_palacio diff --git a/html/rogue/index.html b/html/rogue/index.html index ef37885..e019a46 100644 --- a/html/rogue/index.html +++ b/html/rogue/index.html @@ -1,10 +1,15 @@ <!DOCTYPE html> -<html> +<html lang="en"> <head> + <meta charset="UTF-8"> + <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>Rogue</title> <style> - body { + body, html { margin: 0; + padding: 0; + width: 100%; + height: 100%; overflow: hidden; } canvas { @@ -14,13 +19,17 @@ </head> <body> <canvas id="gameCanvas"></canvas> - <!-- Load config first since other files depend on it --> <script src="js/config.js"></script> - <script src="js/renderer.js"></script> - <script src="js/input.js"></script> - <script src="js/world.js"></script> - <script src="js/player.js"></script> + <script src="js/hex.js"></script> <script src="js/camera.js"></script> - <script src="js/rogue.js"></script> + <script src="js/fow.js"></script> + <script src="js/items.js"></script> + <script src="js/inventory-ui.js"></script> + <script src="js/player.js"></script> + <script src="js/game.js"></script> + <script src="js/utils.js"></script> + <script src="js/state.js"></script> + <script src="js/renderer.js"></script> + <script src="js/events.js"></script> </body> -</html> +</html> \ No newline at end of file diff --git a/html/rogue/js/camera.js b/html/rogue/js/camera.js index e5d5d14..aaeeea9 100644 --- a/html/rogue/js/camera.js +++ b/html/rogue/js/camera.js @@ -1,56 +1,34 @@ -const createCamera = (x, y) => ({ - x, - y, - width: window.innerWidth, - height: window.innerHeight, - // Define the dead zone (the area where camera won't move) - deadZone: { - x: window.innerWidth * 0.3, // 30% of screen width - y: window.innerHeight * 0.3, // 30% of screen height +const Camera = { + x: 0, + y: 0, + + centerOn(hex) { + const pixelCoord = HexGrid.toPixel(hex); + this.x = pixelCoord.x - state.canvas.width / 2; + this.y = pixelCoord.y - state.canvas.height / 2; + }, + + smoothFollow(target) { + const targetPixel = HexGrid.toPixel(target); + const screenX = targetPixel.x - this.x; + const screenY = targetPixel.y - this.y; + + const centerX = state.canvas.width / 2; + const centerY = state.canvas.height / 2; + + // Distance from center of the screen + const deltaX = screenX - centerX; + const deltaY = screenY - centerY; + + // Only move the camera if the player is outside of the deadzone + if (Math.abs(deltaX) > Config.camera.DEADZONE_X) { + const adjustX = deltaX - (deltaX > 0 ? Config.camera.DEADZONE_X : -Config.camera.DEADZONE_X); + this.x += adjustX * Config.camera.FOLLOW_SPEED; + } + + if (Math.abs(deltaY) > Config.camera.DEADZONE_Y) { + const adjustY = deltaY - (deltaY > 0 ? Config.camera.DEADZONE_Y : -Config.camera.DEADZONE_Y); + this.y += adjustY * Config.camera.FOLLOW_SPEED; + } } -}); - -const updateCamera = (camera, target) => { - // Calculate the center point of the screen - const screenCenterX = camera.x + camera.width / 2; - const screenCenterY = camera.y + camera.height / 2; - - // Calculate the distance from the target to the screen center - const distanceX = target.x - screenCenterX; - const distanceY = target.y - screenCenterY; - - // Calculate the dead zone boundaries - const deadZoneLeft = -camera.deadZone.x / 2; - const deadZoneRight = camera.deadZone.x / 2; - const deadZoneTop = -camera.deadZone.y / 2; - const deadZoneBottom = camera.deadZone.y / 2; - - // Calculate new camera position with smooth following - let newX = camera.x; - let newY = camera.y; - - // Horizontal camera movement - if (distanceX < deadZoneLeft) { - newX += distanceX - deadZoneLeft; - } else if (distanceX > deadZoneRight) { - newX += distanceX - deadZoneRight; - } - - // Vertical camera movement - if (distanceY < deadZoneTop) { - newY += distanceY - deadZoneTop; - } else if (distanceY > deadZoneBottom) { - newY += distanceY - deadZoneBottom; - } - - // Add subtle smoothing to camera movement - const smoothing = 0.1; - newX = camera.x + (newX - camera.x) * smoothing; - newY = camera.y + (newY - camera.y) * smoothing; - - return { - ...camera, - x: newX, - y: newY - }; -}; +}; \ No newline at end of file diff --git a/html/rogue/js/config.js b/html/rogue/js/config.js index 77100e1..3bb9d6a 100644 --- a/html/rogue/js/config.js +++ b/html/rogue/js/config.js @@ -1,32 +1,70 @@ -const CONFIG = { - player: { - width: 32, - height: 48, - speed: 5, - jumpForce: 12, - gravity: 0.5, - color: '#ff0000' +const Config = { + colors: { + BACKGROUND: 'rgba(135, 206, 235, 0.3)', + GRID: '#333333', + PLAYER: 'red', + HEX_FILL: '#ffffff' }, - world: { - groundHeight: 12, - wilderness: { - vegetation: { - grass: { - colors: ['#3a5', '#294'], - hatch: { - angle: Math.PI / 4, - variation: Math.PI / 6, - spacing: 4, - length: 8, - margin: 2 - } - } - } + + hex: { + SIZE: 40, // Size of a single hex + GRID_SIZE: 10, // Number of hexes in the grid (width/height) + get WIDTH() { // Computed hex width + return this.SIZE * 2; + }, + get HEIGHT() { // Computed hex height + return Math.sqrt(3) * this.SIZE; + } + }, + + game: { + FPS: 60, + get FRAME_TIME() { + return 1000 / this.FPS; } }, + + player: { + MOVE_SPEED: 0.1, + SIZE_RATIO: 1/3, + VISION_RANGE: 3 + }, + camera: { - width: window.innerWidth, - height: window.innerHeight, - followSpeed: 0.1 + FOLLOW_SPEED: 0.1, // Camera smoothing factor + DEADZONE_X: 200, // Horizontal deadzone in pixels + DEADZONE_Y: 150 // Vertical deadzone in pixels + }, + + ui: { + inventory: { + PADDING: 20, + WIDTH: 300, + HEIGHT: 400, + TITLE_FONT: '20px Arial', + ITEM_FONT: '16px Arial', + ITEM_SPACING: 30, + TITLE_OFFSET: 20, + ITEMS_START_OFFSET: 60, + BACKGROUND_COLOR: 'rgba(0, 0, 0, 0.7)', + WINDOW_COLOR: '#ffffff', + TEXT_COLOR: '#000000' + } + }, + + items: { + SPAWN_COUNT: 10, + types: { + COIN: { + name: 'Coin', + color: '#FFD700', + size: 0.2 + }, + GEM: { + name: 'Gem', + color: '#50C878', + size: 0.25 + } + } } }; \ No newline at end of file diff --git a/html/rogue/js/events.js b/html/rogue/js/events.js new file mode 100644 index 0000000..9ae8241 --- /dev/null +++ b/html/rogue/js/events.js @@ -0,0 +1,16 @@ +const EventSystem = { + listeners: new Map(), + + on(event, callback) { + if (!this.listeners.has(event)) { + this.listeners.set(event, new Set()); + } + this.listeners.get(event).add(callback); + }, + + emit(event, data) { + if (this.listeners.has(event)) { + this.listeners.get(event).forEach(callback => callback(data)); + } + } +}; \ No newline at end of file diff --git a/html/rogue/js/fow.js b/html/rogue/js/fow.js new file mode 100644 index 0000000..77f55c0 --- /dev/null +++ b/html/rogue/js/fow.js @@ -0,0 +1,86 @@ +const FogOfWar = { + // Set of revealed hex coordinates (as strings) + revealed: new Set(), + + // Configuration + VISION_RANGE: Config.player.VISION_RANGE, + + init() { + this.revealed.clear(); + this.updateVisibility(player.position); + }, + + // Convert hex to string key for Set storage + hexToKey(hex) { + return `${hex.q},${hex.r}`; + }, + + // Check if a hex is currently visible + isVisible(hex) { + const playerPos = player.getCurrentPosition(); + const distance = this.getHexDistance(hex, playerPos); + return distance <= this.VISION_RANGE; + }, + + // Check if a hex has been revealed + isRevealed(hex) { + return this.revealed.has(this.hexToKey(hex)); + }, + + // Calculate distance between two hexes + getHexDistance(a, b) { + return Math.max( + Math.abs(a.q - b.q), + Math.abs(a.r - b.r), + Math.abs((a.q + a.r) - (b.q + b.r)) + ); + }, + + // Update visibility based on player position + updateVisibility(center) { + // Get all hexes within vision range + for (let q = -this.VISION_RANGE; q <= this.VISION_RANGE; q++) { + for (let r = -this.VISION_RANGE; r <= this.VISION_RANGE; r++) { + const hex = { + q: center.q + q, + r: center.r + r + }; + + if (this.getHexDistance(center, hex) <= this.VISION_RANGE) { + this.revealed.add(this.hexToKey(hex)); + } + } + } + }, + + // Draw fog of war effect + draw(ctx) { + // Draw fog over unrevealed areas + HexGrid.getViewportHexes().forEach(hex => { + if (!this.isRevealed(hex) || !this.isVisible(hex)) { + const pixel = HexGrid.toPixel(hex); + const screenX = pixel.x - Camera.x; + const screenY = pixel.y - Camera.y; + + ctx.fillStyle = this.isRevealed(hex) ? + 'rgba(0, 0, 0, 0.5)' : // Darker fog for unexplored areas + 'rgba(0, 0, 0, 0.8)'; // Lighter fog for explored but not visible + + // Draw fog hex + ctx.beginPath(); + for (let i = 0; i < 6; i++) { + const angle = 2 * Math.PI / 6 * i; + const xPos = screenX + HexGrid.SIZE * Math.cos(angle); + const yPos = screenY + HexGrid.SIZE * Math.sin(angle); + if (i === 0) { + ctx.moveTo(xPos, yPos); + } else { + ctx.lineTo(xPos, yPos); + } + } + ctx.closePath(); + ctx.fill(); + } + }); + } +}; \ No newline at end of file diff --git a/html/rogue/js/game.js b/html/rogue/js/game.js new file mode 100644 index 0000000..918f8e5 --- /dev/null +++ b/html/rogue/js/game.js @@ -0,0 +1,134 @@ +const FPS = 60; +const FRAME_TIME = 1000 / FPS; +let lastFrameTime = 0; + +const state = { + canvas: null, + ctx: null +}; + +function init() { + state.canvas = document.getElementById('gameCanvas'); + state.ctx = state.canvas.getContext('2d'); + + player.init(); + + function resize() { + state.canvas.width = window.innerWidth; + state.canvas.height = window.innerHeight; + Camera.centerOn(player.position); + } + + window.addEventListener('resize', resize); + resize(); + state.canvas.addEventListener('click', handleClick); + + requestAnimationFrame(gameLoop); + FogOfWar.init(); + Items.init(); +} + +function drawHex(ctx, x, y, hex) { + const screenX = x - Camera.x; + const screenY = y - Camera.y; + + // Only draw if hex is visible on screen (with some padding) + if (screenX < -HexGrid.WIDTH || screenX > state.canvas.width + HexGrid.WIDTH || + screenY < -HexGrid.HEIGHT || screenY > state.canvas.height + HexGrid.HEIGHT) { + return; + } + + ctx.beginPath(); + for (let i = 0; i < 6; i++) { + const angle = 2 * Math.PI / 6 * i; + const xPos = screenX + HexGrid.SIZE * Math.cos(angle); + const yPos = screenY + HexGrid.SIZE * Math.sin(angle); + if (i === 0) { + ctx.moveTo(xPos, yPos); + } else { + ctx.lineTo(xPos, yPos); + } + } + ctx.closePath(); + + // Fill hex with appropriate color + if (HexGrid.isPassable(hex)) { + ctx.fillStyle = Config.colors.HEX_FILL; + } else { + ctx.fillStyle = Config.colors.BACKGROUND; + } + ctx.fill(); + + // Draw border + ctx.strokeStyle = HexGrid.COLOR; + ctx.lineWidth = 1; + ctx.stroke(); +} + +function gameLoop(currentTime) { + if (currentTime - lastFrameTime < Config.game.FRAME_TIME) { + requestAnimationFrame(gameLoop); + return; + } + + const deltaTime = currentTime - lastFrameTime; + lastFrameTime = currentTime; + + // Clear the entire canvas first + state.ctx.clearRect(0, 0, state.canvas.width, state.canvas.height); + + // Then fill with background color + state.ctx.fillStyle = Config.colors.BACKGROUND; + state.ctx.fillRect(0, 0, state.canvas.width, state.canvas.height); + + player.update(); + Camera.smoothFollow(player.getCurrentPosition()); + + // Update fog of war when player moves + if (player.hasMoved) { + FogOfWar.updateVisibility(player.position); + player.hasMoved = false; + } + + // Draw layers in correct order + HexGrid.getViewportHexes().forEach(hex => { + const pixel = HexGrid.toPixel(hex); + drawHex(state.ctx, pixel.x, pixel.y, hex); + }); + + // Draw items + Items.draw(state.ctx, HexGrid.toPixel.bind(HexGrid), Camera, HexGrid.SIZE); + + // Draw player + player.draw(state.ctx, HexGrid.toPixel.bind(HexGrid), Camera, HexGrid.SIZE); + + // Draw fog of war + FogOfWar.draw(state.ctx); + + // Draw inventory UI last + InventoryUI.draw(state.ctx); + + requestAnimationFrame(gameLoop); +} + +function handleClick(event) { + if (InventoryUI.isOpen) { + InventoryUI.toggleInventory(); + return; + } + + const rect = state.canvas.getBoundingClientRect(); + const x = event.clientX - rect.left; + const y = event.clientY - rect.top; + + const hexCoord = HexGrid.fromPixel(x + Camera.x, y + Camera.y); + + // Check if clicking on player's position + if (hexCoord.q === player.position.q && hexCoord.r === player.position.r) { + InventoryUI.toggleInventory(); + } else { + player.moveTo(hexCoord); + } +} + +init(); \ No newline at end of file diff --git a/html/rogue/js/hex.js b/html/rogue/js/hex.js new file mode 100644 index 0000000..0d1c2e5 --- /dev/null +++ b/html/rogue/js/hex.js @@ -0,0 +1,67 @@ +// Hex grid utilities and calculations +const HexGrid = { + get SIZE() { return Config.hex.SIZE }, + get WIDTH() { return Config.hex.WIDTH }, + get HEIGHT() { return Config.hex.HEIGHT }, + get GRID_SIZE() { return Config.hex.GRID_SIZE }, + COLOR: Config.colors.GRID, + IMPASSABLE_COLOR: Config.colors.BACKGROUND, + + // Convert hex coordinates to pixel coordinates + toPixel(hex) { + const x = this.SIZE * (3/2 * hex.q); + const y = this.SIZE * (Math.sqrt(3)/2 * hex.q + Math.sqrt(3) * hex.r); + return {x, y}; + }, + + // Convert pixel coordinates to hex coordinates + fromPixel(x, y) { + const q = (2/3 * x) / this.SIZE; + const r = (-1/3 * x + Math.sqrt(3)/3 * y) / this.SIZE; + return this.round(q, r); + }, + + // Round hex coordinates to nearest hex + round(q, r) { + let x = q; + let z = r; + let y = -x-z; + + let rx = Math.round(x); + let ry = Math.round(y); + let rz = Math.round(z); + + const x_diff = Math.abs(rx - x); + const y_diff = Math.abs(ry - y); + const z_diff = Math.abs(rz - z); + + if (x_diff > y_diff && x_diff > z_diff) { + rx = -ry-rz; + } else if (y_diff > z_diff) { + ry = -rx-rz; + } else { + rz = -rx-ry; + } + + return {q: rx, r: rz}; + }, + + // Calculate visible hexes + getViewportHexes() { + const hexes = []; + const halfGrid = Math.floor(this.GRID_SIZE / 2); + + for (let r = -halfGrid; r < halfGrid; r++) { + for (let q = -halfGrid; q < halfGrid; q++) { + hexes.push({q, r}); + } + } + return hexes; + }, + + // Add this method to check if a hex is passable + isPassable(hex) { + const halfGrid = Math.floor(this.GRID_SIZE / 2); + return Math.abs(hex.q) <= halfGrid && Math.abs(hex.r) <= halfGrid; + } +}; \ No newline at end of file diff --git a/html/rogue/js/inventory-ui.js b/html/rogue/js/inventory-ui.js new file mode 100644 index 0000000..a5c7c3f --- /dev/null +++ b/html/rogue/js/inventory-ui.js @@ -0,0 +1,54 @@ +const InventoryUI = { + isOpen: false, + + toggleInventory() { + this.isOpen = !this.isOpen; + }, + + // Helper function to count items by type + getItemCounts() { + const counts = new Map(); + + player.inventory.forEach(item => { + const itemName = item.type.name; + counts.set(itemName, (counts.get(itemName) || 0) + 1); + }); + + return counts; + }, + + draw(ctx) { + if (!this.isOpen) return; + + // Draw semi-transparent background + ctx.fillStyle = 'rgba(0, 0, 0, 0.7)'; + ctx.fillRect(0, 0, state.canvas.width, state.canvas.height); + + // Draw inventory window + const padding = 20; + const width = 300; + const height = 400; + const x = (state.canvas.width - width) / 2; + const y = (state.canvas.height - height) / 2; + + // Draw window background + ctx.fillStyle = '#ffffff'; + ctx.fillRect(x, y, width, height); + + // Draw title + ctx.fillStyle = '#000000'; + ctx.font = '20px Arial'; + ctx.fillText('Inventory', x + padding, y + padding + 20); + + // Get item counts and draw items with quantities + const itemCounts = this.getItemCounts(); + let index = 0; + + itemCounts.forEach((count, itemName) => { + const itemY = y + padding + 60 + (index * 30); + ctx.font = '16px Arial'; + ctx.fillText(`${itemName} x${count}`, x + padding, itemY); + index++; + }); + } +}; \ No newline at end of file diff --git a/html/rogue/js/items.js b/html/rogue/js/items.js new file mode 100644 index 0000000..dc6dc1e --- /dev/null +++ b/html/rogue/js/items.js @@ -0,0 +1,63 @@ +const Items = { + items: new Map(), // Map of items on the grid, key is "q,r" + + // Item types + TYPES: { + COIN: { + name: 'Coin', + color: '#FFD700', + size: 0.2 // Size relative to hex + }, + GEM: { + name: 'Gem', + color: '#50C878', + size: 0.25 + } + }, + + // Initialize items on the map + init() { + this.items.clear(); + + // Add some random items + for (let i = 0; i < 10; i++) { + const q = Math.floor(Math.random() * HexGrid.GRID_SIZE - HexGrid.GRID_SIZE/2); + const r = Math.floor(Math.random() * HexGrid.GRID_SIZE - HexGrid.GRID_SIZE/2); + + // Don't place items at player start position + if (q !== 0 || r !== 0) { + const type = Math.random() < 0.5 ? this.TYPES.COIN : this.TYPES.GEM; + this.addItem(q, r, type); + } + } + }, + + // Add an item to the map + addItem(q, r, type) { + this.items.set(`${q},${r}`, { type, q, r }); + }, + + // Remove an item from the map + removeItem(q, r) { + return this.items.delete(`${q},${r}`); + }, + + // Get item at position + getItem(q, r) { + return this.items.get(`${q},${r}`); + }, + + // Draw all items + draw(ctx, hexToPixel, camera, HEX_SIZE) { + this.items.forEach(item => { + const pixelPos = hexToPixel({ q: item.q, r: item.r }); + const screenX = pixelPos.x - camera.x; + const screenY = pixelPos.y - camera.y; + + ctx.fillStyle = item.type.color; + ctx.beginPath(); + ctx.arc(screenX, screenY, HEX_SIZE * item.type.size, 0, Math.PI * 2); + ctx.fill(); + }); + } +}; \ No newline at end of file diff --git a/html/rogue/js/player.js b/html/rogue/js/player.js index 270b26f..3c1c383 100644 --- a/html/rogue/js/player.js +++ b/html/rogue/js/player.js @@ -1,64 +1,174 @@ -const createPlayer = (x, y) => ({ - x, - y, - width: 32, - height: 32, - velocityX: 0, - velocityY: 0, - speed: 300, - jumping: false -}); +// Player state and controls +const player = { + position: { q: 0, r: 0 }, // Current hex position + target: null, // Target hex to move to + path: [], // Array of hex coordinates to follow + movementProgress: 0, // Progress of current movement (0 to 1) + moveSpeed: Config.player.MOVE_SPEED, // Movement speed (0 to 1 per frame) + inventory: [], + + // Initialize player + init() { + this.position = { q: 0, r: 0 }; + this.target = null; + this.path = []; + this.inventory = []; + return this; + }, -const updatePlayer = (player, deltaTime) => { - const keys = getKeys(); - const seconds = deltaTime / 1000; + // Check if a hex coordinate is within grid bounds + isValidHex(hex) { + const halfGrid = Math.floor(HexGrid.GRID_SIZE / 2); + return Math.abs(hex.q) <= halfGrid && Math.abs(hex.r) <= halfGrid; + }, - let velocityX = 0; - let velocityY = player.velocityY; + // Get neighbors that share an edge with the given hex + getEdgeNeighbors(hex) { + const directions = [ + {q: 1, r: 0}, // East + {q: 0, r: 1}, // Southeast + {q: -1, r: 1}, // Southwest + {q: -1, r: 0}, // West + {q: 0, r: -1}, // Northwest + {q: 1, r: -1} // Northeast + ]; + + // Only return neighbors that are within grid bounds + return directions + .map(dir => ({ + q: hex.q + dir.q, + r: hex.r + dir.r + })) + .filter(hex => this.isValidHex(hex)); + }, - // Horizontal movement - if (keys.ArrowLeft) velocityX -= player.speed; - if (keys.ArrowRight) velocityX += player.speed; + // Find path from current position to target + findPath(targetHex) { + const start = this.position; + const goal = targetHex; + + // Simple breadth-first search + const queue = [[start]]; + const visited = new Set(); + const key = hex => `${hex.q},${hex.r}`; + visited.add(key(start)); + + while (queue.length > 0) { + const path = queue.shift(); + const current = path[path.length - 1]; + + if (current.q === goal.q && current.r === goal.r) { + return path; + } + + const neighbors = this.getEdgeNeighbors(current); + for (const neighbor of neighbors) { + const neighborKey = key(neighbor); + if (!visited.has(neighborKey)) { + visited.add(neighborKey); + queue.push([...path, neighbor]); + } + } + } + + return null; // No path found + }, - // Simple jumping (can be improved) - if (keys.ArrowUp && !player.jumping) { - velocityY = -500; - } - - // Apply gravity - velocityY += 980 * seconds; // 980 pixels/secondĀ² + // Start moving to a target hex + moveTo(targetHex) { + // Only start new movement if we're not already moving and target is valid + if (!this.target) { + // Check if target is within grid bounds + if (!this.isValidHex(targetHex)) { + return; // Ignore movement request if target is out of bounds + } - // Update position - const x = player.x + velocityX * seconds; - const y = player.y + velocityY * seconds; + const path = this.findPath(targetHex); + if (path) { + // Filter out any path points that would go out of bounds + this.path = path.slice(1).filter(hex => this.isValidHex(hex)); + if (this.path.length > 0) { + this.target = this.path.shift(); + this.movementProgress = 0; + } + } + } + }, - // Create updated player state - let updatedPlayer = { - ...player, - x, - y, - velocityX, - velocityY - }; + // Add item to inventory + addToInventory(item) { + this.inventory.push(item); + }, - // Handle collisions with the world - return handleWorldCollisions(updatedPlayer, window.gameState.world); -}; + // Check for and collect items + checkForItems() { + const item = Items.getItem(this.position.q, this.position.r); + if (item) { + Items.removeItem(this.position.q, this.position.r); + this.addToInventory(item); + } + }, -const renderPlayer = (ctx, player) => { - ctx.fillStyle = '#f00'; - ctx.fillRect(player.x, player.y, player.width, player.height); -}; + // Update player position + update() { + if (this.target) { + this.movementProgress += this.moveSpeed; + + if (this.movementProgress >= 1) { + this.position = this.target; + this.target = null; + this.movementProgress = 0; + this.hasMoved = true; + + // Check for items when reaching new position + this.checkForItems(); + + if (this.path.length > 0) { + this.target = this.path.shift(); + this.movementProgress = 0; + } + } + } + }, -// Key handling -const keys = {}; + // Get current interpolated position + getCurrentPosition() { + if (!this.target) { + return this.position; + } -window.addEventListener('keydown', (e) => { - keys[e.key] = true; -}); + // Interpolate between current position and target + return { + q: this.position.q + (this.target.q - this.position.q) * this.movementProgress, + r: this.position.r + (this.target.r - this.position.r) * this.movementProgress + }; + }, -window.addEventListener('keyup', (e) => { - keys[e.key] = false; -}); + // Draw the player + draw(ctx, hexToPixel, camera, HEX_SIZE) { + const currentPos = this.getCurrentPosition(); + const pixelPos = hexToPixel(currentPos); + const screenX = pixelPos.x - camera.x; + const screenY = pixelPos.y - camera.y; -const getKeys = () => ({...keys}); + ctx.fillStyle = Config.colors.PLAYER; + ctx.beginPath(); + ctx.arc(screenX, screenY, HEX_SIZE * Config.player.SIZE_RATIO, 0, Math.PI * 2); + ctx.fill(); + + // Draw path if needed + if (this.path.length > 0) { + ctx.strokeStyle = Config.colors.PLAYER + '4D'; // 30% opacity version of player color + ctx.beginPath(); + let lastPos = this.target || this.position; + this.path.forEach(point => { + const from = hexToPixel(lastPos); + const to = hexToPixel(point); + ctx.moveTo(from.x - camera.x, from.y - camera.y); + ctx.lineTo(to.x - camera.x, to.y - camera.y); + lastPos = point; + }); + ctx.stroke(); + } + } +}; \ No newline at end of file diff --git a/html/rogue/js/renderer.js b/html/rogue/js/renderer.js index 617b4c7..3e64666 100644 --- a/html/rogue/js/renderer.js +++ b/html/rogue/js/renderer.js @@ -1,97 +1,29 @@ -// Rendering constants -const RENDER_CONSTANTS = { - VIEWPORT_BUFFER: 100, - SKY_COLORS: { - TOP: '#1a1a2e', - UPPER_MID: '#2d1b3d', - LOWER_MID: '#462639', - BOTTOM: '#1f1f2f' +const Renderer = { + drawHex(ctx, hex, x, y, size, fillStyle, strokeStyle) { + ctx.beginPath(); + for (let i = 0; i < 6; i++) { + const angle = 2 * Math.PI / 6 * i; + const xPos = x + size * Math.cos(angle); + const yPos = y + size * Math.sin(angle); + if (i === 0) ctx.moveTo(xPos, yPos); + else ctx.lineTo(xPos, yPos); + } + ctx.closePath(); + + if (fillStyle) { + ctx.fillStyle = fillStyle; + ctx.fill(); + } + if (strokeStyle) { + ctx.strokeStyle = strokeStyle; + ctx.stroke(); + } }, - GROUND_COLOR: '#4a4', - DEBUG_FONT: '14px monospace', - DEBUG_COLOR: '#ffffff' -}; - -// Helper functions for rendering -const createSkyGradient = (ctx, groundY) => { - const gradient = ctx.createLinearGradient(0, 0, 0, groundY); - gradient.addColorStop(0, RENDER_CONSTANTS.SKY_COLORS.TOP); - gradient.addColorStop(0.4, RENDER_CONSTANTS.SKY_COLORS.UPPER_MID); - gradient.addColorStop(0.7, RENDER_CONSTANTS.SKY_COLORS.LOWER_MID); - gradient.addColorStop(1, RENDER_CONSTANTS.SKY_COLORS.BOTTOM); - return gradient; -}; - -const getViewBounds = (camera) => ({ - left: camera.x - RENDER_CONSTANTS.VIEWPORT_BUFFER, - right: camera.x + camera.width + RENDER_CONSTANTS.VIEWPORT_BUFFER, - top: camera.y - RENDER_CONSTANTS.VIEWPORT_BUFFER, - bottom: camera.y + camera.height + RENDER_CONSTANTS.VIEWPORT_BUFFER -}); - -const isInView = (x, viewBounds) => - x > viewBounds.left && x < viewBounds.right; - -// Layer rendering functions -const renderBackground = (ctx, state, groundY, viewBounds) => { - // Save the current transform - ctx.save(); - // Reset transform for viewport-fixed sky and initial black fill - ctx.setTransform(1, 0, 0, 1, 0, 0); - - // Sky (fixed to viewport) - ctx.fillStyle = state.cachedGradient; - ctx.fillRect(0, 0, ctx.canvas.width, groundY); - - // Initial black fill for the bottom of the viewport - ctx.fillStyle = '#000000'; - ctx.fillRect(0, groundY, ctx.canvas.width, ctx.canvas.height - groundY + 1); - - // Restore transform for world-space rendering - ctx.restore(); - - // Additional black fill that follows the camera (extends far to left and right) - ctx.fillStyle = '#000000'; - ctx.fillRect( - viewBounds.left - 2000, - groundY, - viewBounds.right - viewBounds.left + 4000, - ctx.canvas.height - ); -}; - -const renderBackgroundObjects = (ctx, state, groundY, viewBounds) => { - state.world.backgroundTrees - .filter(tree => isInView(tree.x, viewBounds)) - .forEach(tree => renderTree(ctx, tree, groundY)); - - state.world.backgroundRocks - .filter(rock => isInView(rock.x, viewBounds)) - .forEach(rock => renderRock(ctx, rock, groundY)); - - state.world.backgroundGrass - .filter(grass => isInView(grass.x, viewBounds)) - .forEach(grass => renderGrass(ctx, grass, groundY, state.time)); -}; - -const renderForegroundObjects = (ctx, state, groundY, viewBounds) => { - state.world.foregroundTrees - .filter(tree => isInView(tree.x, viewBounds)) - .forEach(tree => renderTree(ctx, tree, groundY)); - - state.world.foregroundRocks - .filter(rock => isInView(rock.x, viewBounds)) - .forEach(rock => renderRock(ctx, rock, groundY)); - - state.world.foregroundGrass - .filter(grass => isInView(grass.x, viewBounds)) - .forEach(grass => renderGrass(ctx, grass, groundY, state.time)); -}; - -const renderDebugInfo = (ctx, state) => { - ctx.fillStyle = RENDER_CONSTANTS.DEBUG_COLOR; - ctx.font = RENDER_CONSTANTS.DEBUG_FONT; - const text = `x: ${Math.round(state.debug.mouseX)}, y: ${Math.round(state.debug.mouseY)}`; - ctx.fillText(text, 10, ctx.canvas.height - 20); + drawCircle(ctx, x, y, radius, fillStyle) { + ctx.fillStyle = fillStyle; + ctx.beginPath(); + ctx.arc(x, y, radius, 0, Math.PI * 2); + ctx.fill(); + } }; \ No newline at end of file diff --git a/html/rogue/js/state.js b/html/rogue/js/state.js new file mode 100644 index 0000000..f5c713d --- /dev/null +++ b/html/rogue/js/state.js @@ -0,0 +1,17 @@ +const GameState = { + canvas: null, + ctx: null, + lastFrameTime: 0, + + init() { + this.canvas = document.getElementById('gameCanvas'); + this.ctx = this.canvas.getContext('2d'); + this.lastFrameTime = 0; + }, + + resize() { + this.canvas.width = window.innerWidth; + this.canvas.height = window.innerHeight; + Camera.centerOn(player.position); + } +}; \ No newline at end of file diff --git a/html/rogue/js/utils.js b/html/rogue/js/utils.js new file mode 100644 index 0000000..bd329fb --- /dev/null +++ b/html/rogue/js/utils.js @@ -0,0 +1,25 @@ +const Utils = { + hexToKey(hex) { + return `${hex.q},${hex.r}`; + }, + + keyToHex(key) { + const [q, r] = key.split(',').map(Number); + return { q, r }; + }, + + // Screen/canvas coordinate utilities + screenToCanvas(x, y, camera) { + return { + x: x + camera.x, + y: y + camera.y + }; + }, + + canvasToScreen(x, y, camera) { + return { + x: x - camera.x, + y: y - camera.y + }; + } +}; \ No newline at end of file diff --git a/html/side-scrolling-rogue-thing/index.html b/html/side-scrolling-rogue-thing/index.html new file mode 100644 index 0000000..ef37885 --- /dev/null +++ b/html/side-scrolling-rogue-thing/index.html @@ -0,0 +1,26 @@ +<!DOCTYPE html> +<html> +<head> + <title>Rogue</title> + <style> + body { + margin: 0; + overflow: hidden; + } + canvas { + display: block; + } + </style> +</head> +<body> + <canvas id="gameCanvas"></canvas> + <!-- Load config first since other files depend on it --> + <script src="js/config.js"></script> + <script src="js/renderer.js"></script> + <script src="js/input.js"></script> + <script src="js/world.js"></script> + <script src="js/player.js"></script> + <script src="js/camera.js"></script> + <script src="js/rogue.js"></script> +</body> +</html> diff --git a/html/side-scrolling-rogue-thing/js/camera.js b/html/side-scrolling-rogue-thing/js/camera.js new file mode 100644 index 0000000..e5d5d14 --- /dev/null +++ b/html/side-scrolling-rogue-thing/js/camera.js @@ -0,0 +1,56 @@ +const createCamera = (x, y) => ({ + x, + y, + width: window.innerWidth, + height: window.innerHeight, + // Define the dead zone (the area where camera won't move) + deadZone: { + x: window.innerWidth * 0.3, // 30% of screen width + y: window.innerHeight * 0.3, // 30% of screen height + } +}); + +const updateCamera = (camera, target) => { + // Calculate the center point of the screen + const screenCenterX = camera.x + camera.width / 2; + const screenCenterY = camera.y + camera.height / 2; + + // Calculate the distance from the target to the screen center + const distanceX = target.x - screenCenterX; + const distanceY = target.y - screenCenterY; + + // Calculate the dead zone boundaries + const deadZoneLeft = -camera.deadZone.x / 2; + const deadZoneRight = camera.deadZone.x / 2; + const deadZoneTop = -camera.deadZone.y / 2; + const deadZoneBottom = camera.deadZone.y / 2; + + // Calculate new camera position with smooth following + let newX = camera.x; + let newY = camera.y; + + // Horizontal camera movement + if (distanceX < deadZoneLeft) { + newX += distanceX - deadZoneLeft; + } else if (distanceX > deadZoneRight) { + newX += distanceX - deadZoneRight; + } + + // Vertical camera movement + if (distanceY < deadZoneTop) { + newY += distanceY - deadZoneTop; + } else if (distanceY > deadZoneBottom) { + newY += distanceY - deadZoneBottom; + } + + // Add subtle smoothing to camera movement + const smoothing = 0.1; + newX = camera.x + (newX - camera.x) * smoothing; + newY = camera.y + (newY - camera.y) * smoothing; + + return { + ...camera, + x: newX, + y: newY + }; +}; diff --git a/html/side-scrolling-rogue-thing/js/config.js b/html/side-scrolling-rogue-thing/js/config.js new file mode 100644 index 0000000..77100e1 --- /dev/null +++ b/html/side-scrolling-rogue-thing/js/config.js @@ -0,0 +1,32 @@ +const CONFIG = { + player: { + width: 32, + height: 48, + speed: 5, + jumpForce: 12, + gravity: 0.5, + color: '#ff0000' + }, + world: { + groundHeight: 12, + wilderness: { + vegetation: { + grass: { + colors: ['#3a5', '#294'], + hatch: { + angle: Math.PI / 4, + variation: Math.PI / 6, + spacing: 4, + length: 8, + margin: 2 + } + } + } + } + }, + camera: { + width: window.innerWidth, + height: window.innerHeight, + followSpeed: 0.1 + } +}; \ No newline at end of file diff --git a/html/rogue/js/input.js b/html/side-scrolling-rogue-thing/js/input.js index 047321c..047321c 100644 --- a/html/rogue/js/input.js +++ b/html/side-scrolling-rogue-thing/js/input.js diff --git a/html/side-scrolling-rogue-thing/js/player.js b/html/side-scrolling-rogue-thing/js/player.js new file mode 100644 index 0000000..270b26f --- /dev/null +++ b/html/side-scrolling-rogue-thing/js/player.js @@ -0,0 +1,64 @@ +const createPlayer = (x, y) => ({ + x, + y, + width: 32, + height: 32, + velocityX: 0, + velocityY: 0, + speed: 300, + jumping: false +}); + +const updatePlayer = (player, deltaTime) => { + const keys = getKeys(); + const seconds = deltaTime / 1000; + + let velocityX = 0; + let velocityY = player.velocityY; + + // Horizontal movement + if (keys.ArrowLeft) velocityX -= player.speed; + if (keys.ArrowRight) velocityX += player.speed; + + // Simple jumping (can be improved) + if (keys.ArrowUp && !player.jumping) { + velocityY = -500; + } + + // Apply gravity + velocityY += 980 * seconds; // 980 pixels/secondĀ² + + // Update position + const x = player.x + velocityX * seconds; + const y = player.y + velocityY * seconds; + + // Create updated player state + let updatedPlayer = { + ...player, + x, + y, + velocityX, + velocityY + }; + + // Handle collisions with the world + return handleWorldCollisions(updatedPlayer, window.gameState.world); +}; + +const renderPlayer = (ctx, player) => { + ctx.fillStyle = '#f00'; + ctx.fillRect(player.x, player.y, player.width, player.height); +}; + +// Key handling +const keys = {}; + +window.addEventListener('keydown', (e) => { + keys[e.key] = true; +}); + +window.addEventListener('keyup', (e) => { + keys[e.key] = false; +}); + +const getKeys = () => ({...keys}); diff --git a/html/side-scrolling-rogue-thing/js/renderer.js b/html/side-scrolling-rogue-thing/js/renderer.js new file mode 100644 index 0000000..617b4c7 --- /dev/null +++ b/html/side-scrolling-rogue-thing/js/renderer.js @@ -0,0 +1,97 @@ +// Rendering constants +const RENDER_CONSTANTS = { + VIEWPORT_BUFFER: 100, + SKY_COLORS: { + TOP: '#1a1a2e', + UPPER_MID: '#2d1b3d', + LOWER_MID: '#462639', + BOTTOM: '#1f1f2f' + }, + GROUND_COLOR: '#4a4', + DEBUG_FONT: '14px monospace', + DEBUG_COLOR: '#ffffff' +}; + +// Helper functions for rendering +const createSkyGradient = (ctx, groundY) => { + const gradient = ctx.createLinearGradient(0, 0, 0, groundY); + gradient.addColorStop(0, RENDER_CONSTANTS.SKY_COLORS.TOP); + gradient.addColorStop(0.4, RENDER_CONSTANTS.SKY_COLORS.UPPER_MID); + gradient.addColorStop(0.7, RENDER_CONSTANTS.SKY_COLORS.LOWER_MID); + gradient.addColorStop(1, RENDER_CONSTANTS.SKY_COLORS.BOTTOM); + return gradient; +}; + +const getViewBounds = (camera) => ({ + left: camera.x - RENDER_CONSTANTS.VIEWPORT_BUFFER, + right: camera.x + camera.width + RENDER_CONSTANTS.VIEWPORT_BUFFER, + top: camera.y - RENDER_CONSTANTS.VIEWPORT_BUFFER, + bottom: camera.y + camera.height + RENDER_CONSTANTS.VIEWPORT_BUFFER +}); + +const isInView = (x, viewBounds) => + x > viewBounds.left && x < viewBounds.right; + +// Layer rendering functions +const renderBackground = (ctx, state, groundY, viewBounds) => { + // Save the current transform + ctx.save(); + + // Reset transform for viewport-fixed sky and initial black fill + ctx.setTransform(1, 0, 0, 1, 0, 0); + + // Sky (fixed to viewport) + ctx.fillStyle = state.cachedGradient; + ctx.fillRect(0, 0, ctx.canvas.width, groundY); + + // Initial black fill for the bottom of the viewport + ctx.fillStyle = '#000000'; + ctx.fillRect(0, groundY, ctx.canvas.width, ctx.canvas.height - groundY + 1); + + // Restore transform for world-space rendering + ctx.restore(); + + // Additional black fill that follows the camera (extends far to left and right) + ctx.fillStyle = '#000000'; + ctx.fillRect( + viewBounds.left - 2000, + groundY, + viewBounds.right - viewBounds.left + 4000, + ctx.canvas.height + ); +}; + +const renderBackgroundObjects = (ctx, state, groundY, viewBounds) => { + state.world.backgroundTrees + .filter(tree => isInView(tree.x, viewBounds)) + .forEach(tree => renderTree(ctx, tree, groundY)); + + state.world.backgroundRocks + .filter(rock => isInView(rock.x, viewBounds)) + .forEach(rock => renderRock(ctx, rock, groundY)); + + state.world.backgroundGrass + .filter(grass => isInView(grass.x, viewBounds)) + .forEach(grass => renderGrass(ctx, grass, groundY, state.time)); +}; + +const renderForegroundObjects = (ctx, state, groundY, viewBounds) => { + state.world.foregroundTrees + .filter(tree => isInView(tree.x, viewBounds)) + .forEach(tree => renderTree(ctx, tree, groundY)); + + state.world.foregroundRocks + .filter(rock => isInView(rock.x, viewBounds)) + .forEach(rock => renderRock(ctx, rock, groundY)); + + state.world.foregroundGrass + .filter(grass => isInView(grass.x, viewBounds)) + .forEach(grass => renderGrass(ctx, grass, groundY, state.time)); +}; + +const renderDebugInfo = (ctx, state) => { + ctx.fillStyle = RENDER_CONSTANTS.DEBUG_COLOR; + ctx.font = RENDER_CONSTANTS.DEBUG_FONT; + const text = `x: ${Math.round(state.debug.mouseX)}, y: ${Math.round(state.debug.mouseY)}`; + ctx.fillText(text, 10, ctx.canvas.height - 20); +}; \ No newline at end of file diff --git a/html/rogue/js/rogue.js b/html/side-scrolling-rogue-thing/js/rogue.js index 64716a4..64716a4 100644 --- a/html/rogue/js/rogue.js +++ b/html/side-scrolling-rogue-thing/js/rogue.js diff --git a/html/rogue/js/world.js b/html/side-scrolling-rogue-thing/js/world.js index 2b2529a..2b2529a 100644 --- a/html/rogue/js/world.js +++ b/html/side-scrolling-rogue-thing/js/world.js diff --git a/html/text-world/index.html b/html/text-world/index.html new file mode 100644 index 0000000..42f4984 --- /dev/null +++ b/html/text-world/index.html @@ -0,0 +1,41 @@ +<!DOCTYPE html> +<html lang="en"> +<head> + <meta charset="UTF-8"> + <meta name="viewport" content="width=device-width, initial-scale=1.0"> + <title>Text Adventure</title> + <style> + #game-container { + max-width: 800px; + margin: 20px auto; + font-family: monospace; + } + #output { + background: #1a1a1a; + color: #fff; + padding: 20px; + min-height: 300px; + max-height: 500px; + overflow-y: auto; + margin-bottom: 10px; + } + #input { + width: 100%; + padding: 10px; + box-sizing: border-box; + } + </style> +</head> +<body> + <div id="game-container"> + <div id="output"></div> + <input type="text" id="input" placeholder="Enter your command..." autocomplete="off"> + </div> + + <script src="js/b.js"></script> + <script src="js/where.js"></script> + <script src="js/ecs.js"></script> + <script src="js/worldgen.js"></script> + <script src="js/game.js"></script> +</body> +</html> \ No newline at end of file diff --git a/html/text-world/js/b.js b/html/text-world/js/b.js new file mode 100644 index 0000000..3869f62 --- /dev/null +++ b/html/text-world/js/b.js @@ -0,0 +1,126 @@ +/* +// +// # The Witch in the Glass +// +// My mother says I must not pass +// Too near that glass; +// She is afraid that I will see +// A little witch that looks like me, +// With a red, red mouth to whisper low +// The very thing I should not know! +// +// Alack for all your mother's care! +// A bird of the air, +// A wistful wind, or (I suppose +// Sent by some hapless boy) a rose, +// With breath too sweet, will whisper low +// The very thing you should not know! +// +// - Sarah Morgan Bryan Piatt +// +*/ + +// b is for useful stuff + +// curry: Converts a function to its curried form, allowing for partial application. +// pipe: Runs functions from left to right, passing the result of one to the next. +// compose: Runs functions from right to left, passing the result of one to the next. +// identity: Returns whatever you give it as is. Useful for composition...sometimes. +// match: Creates a curried function to match a regular expression in a string. +// replace: Creates a curried function to replace parts of a string, based on a regex or substring. +// filter: Curried array filtering by a predicate function. +// map: Curried array mapping. +// deepMap: Curried recursive mapping for nested arrays or matrices, of any shape. + +'use strict' + +const b = { + /** + * Converts a function into a curried function, allowing for partial application. + * A curried function can be partially applied and will return a new function until all arguments are provided. + * @param {Function} fn - The function to curry. + * @returns {Function} - The curried function. + */ + curry: function (fn) { + const curried = (...args) => { + if (args.length >= fn.length) + return fn(...args) + else + return (...rest) => curried(...args, ...rest) + } + return curried + }, + + /** + * Composes functions from left to right. + * Takes any number of functions as arguments and returns a function that applies them in sequence to a supplied value. + * @param {...Function} fns - The functions to be composed. + * @returns {Function} - A function that takes an initial value and applies the composed functions from left to right. + */ + pipe: (...fns) => (value) => fns.reduce((acc, fn) => fn(acc), value), + + /** + * Composes functions from right to left. + * Takes any number of functions as arguments and returns a function that applies them in sequence from right to left. + * @param {...Function} fns - The functions to be composed. + * @returns {Function} - A function that applies the composed functions from right to left. + */ + compose: (...fns) => (...args) => fns.reduceRight((res, fn) => fn(...[].concat(res)), args), + + /** + * A function that returns its input totally and completely unchanged. + * @param {*} x - The input value. + * @returns {*} - The same input value. + */ + identity: x => x, + + /** + * Curried function that matches a regular expression against a string. + * @returns {Function} - A curried function that takes a regex and a string and returns the match result. + */ + match: function () { + return this.curry((what, s) => s.match(what)); + }, + + /** + * Curried function that replaces parts of a string based on a regex or substring. + * @returns {Function} - A curried function that takes a regex or substring, a replacement, and a string, and returns the replaced string. + */ + replace: function () { + return this.curry((what, replacement, s) => s.replace(what, replacement)); + }, + + /** + * Curried function that filters an array based on a predicate function. + * @returns {Function} - A curried function that takes a predicate function and an array, and returns the filtered array. + */ + filter: function () { + return this.curry((f, xs) => xs.filter(f)); + }, + + /** + * Curried function that maps a function over an array. + * @returns {Function} - A curried function that takes a mapping function and an array, and returns the mapped array. + */ + map: function () { + return this.curry((f, xs) => xs.map(f)); + }, + + /** + * Curried function that recursively maps a function over an array or matrix of any shape. + * @returns {Function} - A curried function that takes a mapping function and a nested array, and returns the deeply mapped array. + */ + deepMap: function () { + return this.curry(function deepMap(f, xs) { + return Array.isArray(xs) + ? xs.map((x) => deepMap(f, x)) + : f(xs); + }); + }, +}; + + + +if (typeof module !== 'undefined' && module.exports) { + module.exports = b; +} diff --git a/html/text-world/js/ecs.js b/html/text-world/js/ecs.js new file mode 100644 index 0000000..c2c5add --- /dev/null +++ b/html/text-world/js/ecs.js @@ -0,0 +1,93 @@ +'use strict'; + +// Components remain as simple data structures +class Component { + constructor(data = {}) { + Object.assign(this, data); + } +} + +class Position extends Component { + constructor(x = 0, y = 0) { + super({ x, y }); + } +} + +class Description extends Component { + constructor(short = "", long = "", explorable = {}) { + super({ short, long, explorable }); + } +} + +class Inventory extends Component { + constructor(items = []) { + super({ items }); + } +} + +class Messages extends Component { + constructor(messages = []) { + super({ messages }); + } +} + +class Item extends Component { + constructor(name, description, collectable = true) { + super({ name, description, collectable }); + } +} + +// World becomes a pure functional interface +const World = { + create() { + return { + entities: new Map(), + nextEntityId: 1 + }; + }, + + createEntity(world) { + const id = world.nextEntityId; + const newEntities = new Map(world.entities); + newEntities.set(id, new Map()); + + return { + ...world, + entities: newEntities, + nextEntityId: id + 1 + }; + }, + + addComponent(world, entityId, component) { + if (!world.entities.has(entityId)) return world; + + const newEntities = new Map(world.entities); + const entityComponents = new Map(world.entities.get(entityId)); + entityComponents.set(component.constructor.name, component); + newEntities.set(entityId, entityComponents); + + return { + ...world, + entities: newEntities + }; + }, + + getComponent(world, entityId, componentType) { + if (!world.entities.has(entityId)) return null; + return world.entities.get(entityId).get(componentType); + }, + + removeComponent(world, entityId, componentType) { + if (!world.entities.has(entityId)) return world; + + const newEntities = new Map(world.entities); + const entityComponents = new Map(world.entities.get(entityId)); + entityComponents.delete(componentType); + newEntities.set(entityId, entityComponents); + + return { + ...world, + entities: newEntities + }; + } +}; diff --git a/html/text-world/js/game.js b/html/text-world/js/game.js new file mode 100644 index 0000000..8f2d4d6 --- /dev/null +++ b/html/text-world/js/game.js @@ -0,0 +1,239 @@ +class Game { + constructor() { + const generated = WorldGenerator.generate(); + this.state = { + world: generated.world, + playerId: generated.playerId + }; + + this.setupUI(); + this.print("Welcome to the Text Adventure!"); + this.describeCurrentLocation(); + } + + setState(newState) { + this.state = newState; + } + + setupUI() { + this.output = document.getElementById('output'); + this.input = document.getElementById('input'); + + this.input.addEventListener('keypress', (e) => { + if (e.key === 'Enter') { + const command = this.input.value.toLowerCase(); + this.input.value = ''; + this.handleCommand(command); + } + }); + } + + print(text) { + const line = document.createElement('div'); + line.textContent = text; + this.output.appendChild(line); + this.output.scrollTop = this.output.scrollHeight; + } + + handleCommand(command) { + this.print(`> ${command}`); + + if (command.match(/^(where am i|look around)$/)) { + this.describeCurrentLocation(); + } + else if (command.startsWith('move ')) { + const newState = this.handleMove(command.split(' ')[1]); + if (newState) { + this.setState(newState); + this.describeCurrentLocation(); + } + } + else if (command.startsWith('explore ') || command.startsWith('look at ')) { + const target = command.replace(/^(explore|look at) /, ''); + this.exploreTarget(target); + } + else if (command === 'phone') { + this.checkMessages(); + } + else if (command === 'inventory') { + this.checkInventory(); + } + else if (command.startsWith('get ') || command.startsWith('take ')) { + const itemName = command.replace(/^(get|take) /, ''); + const newState = this.collectItem(itemName); + if (newState) { + this.setState(newState); + } + } + else { + this.print("I don't understand that command."); + } + } + + getCurrentLocation() { + const playerPos = World.getComponent(this.state.world, this.state.playerId, 'Position'); + + if (!playerPos) { + console.error('Player position not found'); + return null; + } + + // Find the environment at the player's position + const locationEntity = Array.from(this.state.world.entities.entries()).find(([entityId, _]) => { + if (entityId === this.state.playerId) return false; + + const pos = World.getComponent(this.state.world, entityId, 'Position'); + return pos && pos.x === playerPos.x && pos.y === playerPos.y; + }); + + if (!locationEntity) return null; + + const [entityId, _] = locationEntity; + const desc = World.getComponent(this.state.world, entityId, 'Description'); + + // Add items to the location description + const items = this.getItemsAtLocation(playerPos); + return { entityId, desc, items }; + } + + getItemsAtLocation(pos) { + return Array.from(this.state.world.entities.entries()) + .filter(([entityId, _]) => { + const itemPos = World.getComponent(this.state.world, entityId, 'Position'); + const item = World.getComponent(this.state.world, entityId, 'Item'); + return itemPos && item && + itemPos.x === pos.x && + itemPos.y === pos.y; + }) + .map(([entityId, _]) => ({ + entityId, + item: World.getComponent(this.state.world, entityId, 'Item') + })); + } + + describeCurrentLocation() { + const location = this.getCurrentLocation(); + if (location) { + this.print(`You are in: ${location.desc.short}`); + this.print(location.desc.long); + + if (location.items.length > 0) { + this.print("\nYou can see:"); + location.items.forEach(({ item }) => { + this.print(`- ${item.name}`); + }); + } + } + } + + handleMove(direction) { + const playerPos = World.getComponent(this.state.world, this.state.playerId, 'Position'); + + if (!playerPos) { + console.error('Player position not found'); + return null; + } + + const moves = { + 'north': { x: 0, y: -1 }, + 'south': { x: 0, y: 1 }, + 'east': { x: 1, y: 0 }, + 'west': { x: -1, y: 0 } + }; + + if (!moves[direction]) { + this.print("Invalid direction. Use north, south, east, or west."); + return null; + } + + const newX = playerPos.x + moves[direction].x; + const newY = playerPos.y + moves[direction].y; + + if (newX < 0 || newX >= 10 || newY < 0 || newY >= 10) { + this.print("You can't go that way - you've reached the edge of the world."); + return null; + } + + const newWorld = World.addComponent( + this.state.world, + this.state.playerId, + new Position(newX, newY) + ); + + this.print(`You move ${direction}.`); + + return { + ...this.state, + world: newWorld + }; + } + + exploreTarget(target) { + const location = this.getCurrentLocation(); + if (location && location.desc.explorable[target]) { + this.print(location.desc.explorable[target]); + } else { + this.print("There's nothing special about that."); + } + } + + checkMessages() { + const messages = World.getComponent(this.state.world, this.state.playerId, 'Messages'); + if (messages.messages.length === 0) { + this.print("You have no messages."); + } else { + this.print("Your messages:"); + messages.messages.forEach(msg => this.print(`- ${msg}`)); + } + } + + collectItem(itemName) { + const playerPos = World.getComponent(this.state.world, this.state.playerId, 'Position'); + const items = this.getItemsAtLocation(playerPos); + + const itemEntry = items.find(({ item }) => + item.name.toLowerCase() === itemName.toLowerCase() + ); + + if (!itemEntry) { + this.print(`There is no ${itemName} here.`); + return null; + } + + if (!itemEntry.item.collectable) { + this.print(`You can't take the ${itemName}.`); + return null; + } + + // Add to inventory + const inventory = World.getComponent(this.state.world, this.state.playerId, 'Inventory'); + const updatedInventory = new Inventory([...inventory.items, itemEntry.item]); + + // Remove from world and update inventory + let newWorld = World.removeComponent(this.state.world, itemEntry.entityId, 'Position'); + newWorld = World.addComponent(newWorld, this.state.playerId, updatedInventory); + + this.print(`You take the ${itemName}.`); + return { + ...this.state, + world: newWorld + }; + } + + checkInventory() { + const inventory = World.getComponent(this.state.world, this.state.playerId, 'Inventory'); + if (inventory.items.length === 0) { + this.print("Your inventory is empty."); + } else { + this.print("Your inventory contains:"); + inventory.items.forEach(item => { + this.print(`- ${item.name}`); + }); + } + } +} + +// Start the game when the page loads +window.addEventListener('load', () => { + window.game = new Game(); +}); diff --git a/html/text-world/js/where.js b/html/text-world/js/where.js new file mode 100644 index 0000000..60e3797 --- /dev/null +++ b/html/text-world/js/where.js @@ -0,0 +1,82 @@ +/** + * A mostly functional query filter similar to SQL's WHERE + * @param {Array} collection - Array of objects to filter + * @param {Object} properties - Object containing properties to match against + * @returns {Array} - Filtered array of objects + */ +const where = (collection, properties) => { + + if (!collection || !properties) { + return []; + } + + const propertyPaths = Object.entries(properties).map(([key, value]) => ({ + path: key, + parts: key.split('.'), + value + })); + + const getNestedValue = (() => { + const cache = new WeakMap(); + + return (obj, parts) => { + if (!obj) return undefined; + + let cached = cache.get(obj); + if (!cached) { + cached = new Map(); + cache.set(obj, cached); + } + + const pathKey = parts.join('.'); + if (cached.has(pathKey)) { + return cached.get(pathKey); + } + + const value = parts.reduce((current, key) => + current && current[key] !== undefined ? current[key] : undefined, + obj + ); + + cached.set(pathKey, value); + return value; + }; + })(); + + const isEqual = (value1, value2) => { + + if (value2 === undefined) return true; + if (value1 === value2) return true; + if (value1 === null || value2 === null) return false; + + if (Array.isArray(value1) && Array.isArray(value2)) { + return value1.length === value2.length && + value1.every((val, idx) => isEqual(val, value2[idx])); + } + + if (typeof value2 === 'object') { + return Object.entries(value2).every(([key, val]) => + value1 && isEqual(value1[key], val) + ); + } + + return false; + }; + + const matchesProperties = item => + propertyPaths.every(({ parts, value }) => + isEqual(getNestedValue(item, parts), value) + ); + + if (!Array.isArray(collection) || typeof properties !== 'object') { + return []; + } + + return collection.filter(matchesProperties); +}; + + + +if (typeof module !== 'undefined' && module.exports) { + module.exports = where; +} diff --git a/html/text-world/js/worldgen.js b/html/text-world/js/worldgen.js new file mode 100644 index 0000000..c8f5778 --- /dev/null +++ b/html/text-world/js/worldgen.js @@ -0,0 +1,130 @@ +'use strict'; + +const WorldGenerator = { + generate() { + let world = World.create(); + + // Create player + let result = WorldGenerator.createPlayer(world); + world = result.world; + const playerId = result.entityId; + + // Generate environments + world = WorldGenerator.generateEnvironments(world); + + return { world, playerId }; + }, + + createPlayer(world) { + const newWorld = World.createEntity(world); + const entityId = newWorld.nextEntityId - 1; + + return { + world: World.addComponent( + World.addComponent( + World.addComponent( + newWorld, + entityId, + new Position(0, 0) + ), + entityId, + new Inventory([]) + ), + entityId, + new Messages([]) + ), + entityId + }; + }, + + generateEnvironments(world) { + let newWorld = world; + + for (let x = 0; x < 10; x++) { + for (let y = 0; y < 10; y++) { + newWorld = WorldGenerator.createEnvironment(newWorld, x, y); + } + } + + return newWorld; + }, + + createEnvironment(world, x, y) { + const newWorld = World.createEntity(world); + const entityId = newWorld.nextEntityId - 1; + + // Add basic components + let updatedWorld = World.addComponent( + World.addComponent( + newWorld, + entityId, + new Position(x, y) + ), + entityId, + this.generateEnvironmentDescription(x, y) + ); + + // Add items based on environment type + const items = this.generateItems(x, y); + items.forEach(item => { + const itemEntity = World.createEntity(updatedWorld); + updatedWorld = World.addComponent( + World.addComponent( + updatedWorld, + itemEntity, + new Position(x, y) + ), + itemEntity, + item + ); + }); + + return updatedWorld; + }, + + generateEnvironmentDescription(x, y) { + const environments = [ + { + short: "Forest Clearing", + long: "A peaceful clearing surrounded by tall trees. Sunlight filters through the canopy above.", + explorable: { + "trees": "The trees here are ancient oaks, their bark rough and weathered.", + "ground": "The forest floor is covered in soft moss and fallen leaves." + } + }, + { + short: "Rocky Outcrop", + long: "A rocky area with large boulders scattered about. Some seem to hide small caves.", + explorable: { + "boulders": "The boulders are covered in colorful lichens.", + "caves": "Small openings that could shelter wildlife." + } + } + ]; + + const index = (x * 7 + y * 13) % environments.length; + return new Description( + environments[index].short, + environments[index].long, + environments[index].explorable + ); + }, + + generateItems(x, y) { + const items = [ + new Item("mushroom", "A small, colorful mushroom that might be edible."), + new Item("stone", "A smooth, flat stone that catches your eye."), + new Item("stick", "A sturdy wooden stick."), + new Item("flower", "A beautiful wildflower with vibrant petals."), + new Item("feather", "A delicate feather from some unknown bird.") + ]; + + // Use coordinates to deterministically generate items + const numItems = ((x * 3 + y * 5) % 3) + 1; // 1-3 items per location + const startIndex = (x * 7 + y * 11) % items.length; + + return Array.from({ length: numItems }, (_, i) => + items[(startIndex + i) % items.length] + ); + } +}; |