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-rw-r--r--html/rogue/assets/itch/FreeCatCharacterAnimations/1_Cat_Idle-Sheet.pngbin0 -> 587 bytes
-rw-r--r--html/rogue/assets/itch/FreeCatCharacterAnimations/2_Cat_Run-Sheet.pngbin0 -> 1098 bytes
-rw-r--r--html/rogue/assets/itch/FreeCatCharacterAnimations/3_Cat_Jump-Sheet.pngbin0 -> 469 bytes
-rw-r--r--html/rogue/assets/itch/FreeCatCharacterAnimations/4_Cat_Fall-Sheet.pngbin0 -> 442 bytes
-rw-r--r--html/rogue/assets/itch/FreeCatCharacterAnimations/Contact.txt4
-rw-r--r--html/rogue/assets/itch/FreeCatCharacterAnimations/License.txt5
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/FreeLicense.txt33
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/DwarfAttack.pngbin0 -> 1129 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/DwarfChargedAttack.pngbin0 -> 1107 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/DwarfDmg.pngbin0 -> 1550 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/DwarfIdle.pngbin0 -> 1072 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/DwarfJump.pngbin0 -> 942 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/DwarfSpinDie.pngbin0 -> 763 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/DwarfWalk.pngbin0 -> 715 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/_AnimationInfo.txt10
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/_GIFs/DwarfAttack.gifbin0 -> 13351 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/_GIFs/DwarfChargedAttack.gifbin0 -> 16418 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/_GIFs/DwarfDmg.gifbin0 -> 12680 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/_GIFs/DwarfIdle.gifbin0 -> 26409 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/_GIFs/DwarfJump.gifbin0 -> 11342 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/_GIFs/DwarfSpinDie.gifbin0 -> 10192 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/_GIFs/DwarfWalk.gifbin0 -> 11349 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/_Shadows/ShadowDwarJump.pngbin0 -> 359 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/_Shadows/ShadowDwarSpinDie.pngbin0 -> 238 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/_Shadows/ShadowDwarWalk.pngbin0 -> 293 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/_Shadows/ShadowDwarfAttack.pngbin0 -> 411 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/_Shadows/ShadowDwarfChargedAttack.pngbin0 -> 330 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/_Shadows/ShadowDwarfDmg.pngbin0 -> 240 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/_Shadows/ShadowDwarfIdle.pngbin0 -> 475 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Dwarf_Yellow_Beard/YellowBearAttack.pngbin0 -> 1323 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Dwarf_Yellow_Beard/YellowBearChargedAttack.pngbin0 -> 1283 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Dwarf_Yellow_Beard/YellowBearDmg.pngbin0 -> 1686 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Dwarf_Yellow_Beard/YellowBearJump.pngbin0 -> 1297 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Dwarf_Yellow_Beard/YellowBearSpinDie.pngbin0 -> 864 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Dwarf_Yellow_Beard/YellowBearWalk.pngbin0 -> 978 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Dwarf_Yellow_Beard/YellowBeardIdle.pngbin0 -> 1489 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Dwarf_Yellow_Beard/_AnimationInfo.txt10
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Dwarf_Yellow_Beard/_GIFs/YellowBearAttack.gifbin0 -> 15344 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Dwarf_Yellow_Beard/_GIFs/YellowBearChargedAttack.gifbin0 -> 18889 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Dwarf_Yellow_Beard/_GIFs/YellowBearDmg.gifbin0 -> 14645 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Dwarf_Yellow_Beard/_GIFs/YellowBearJump.gifbin0 -> 13389 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Dwarf_Yellow_Beard/_GIFs/YellowBearSpinDie.gifbin0 -> 11889 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Dwarf_Yellow_Beard/_GIFs/YellowBearWalk.gifbin0 -> 13465 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Dwarf_Yellow_Beard/_GIFs/YellowBeardIdle.gifbin0 -> 29093 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Dwarf_Yellow_Beard/_Shadows/ShadowDwarJump.pngbin0 -> 359 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Dwarf_Yellow_Beard/_Shadows/ShadowDwarSpinDie.pngbin0 -> 238 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Dwarf_Yellow_Beard/_Shadows/ShadowDwarWalk.pngbin0 -> 293 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Dwarf_Yellow_Beard/_Shadows/ShadowDwarfAttack.pngbin0 -> 411 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Dwarf_Yellow_Beard/_Shadows/ShadowDwarfChargedAttack.pngbin0 -> 330 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Dwarf_Yellow_Beard/_Shadows/ShadowDwarfDmg.pngbin0 -> 240 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Dwarf_Yellow_Beard/_Shadows/ShadowDwarfIdle.pngbin0 -> 475 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Elf/ElfAttack.pngbin0 -> 1212 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Elf/ElfChargedAttack.pngbin0 -> 1173 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Elf/ElfDmg.pngbin0 -> 1798 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Elf/ElfIdle.pngbin0 -> 1817 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Elf/ElfJump.pngbin0 -> 1323 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Elf/ElfSpinDie.pngbin0 -> 779 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Elf/ElfWalk.pngbin0 -> 1058 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Elf/_AnimationInfo.txt10
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Elf/_GIFs/ElfAttack.gifbin0 -> 14283 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Elf/_GIFs/ElfChargedAttack.gifbin0 -> 17619 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Elf/_GIFs/ElfDmg.gifbin0 -> 13627 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Elf/_GIFs/ElfIdle.gifbin0 -> 27751 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Elf/_GIFs/ElfJump.gifbin0 -> 12286 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Elf/_GIFs/ElfSpinDie.gifbin0 -> 10886 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Elf/_GIFs/ElfWalk.gifbin0 -> 12413 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Elf/_Shadows/ShadowHumanoidAttack.pngbin0 -> 388 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Elf/_Shadows/ShadowHumanoidChargedAttack.pngbin0 -> 326 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Elf/_Shadows/ShadowHumanoidDmg.pngbin0 -> 268 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Elf/_Shadows/ShadowHumanoidIdle.pngbin0 -> 530 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Elf/_Shadows/ShadowHumanoidJump.pngbin0 -> 355 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Elf/_Shadows/ShadowHumanoidSoulDie.pngbin0 -> 226 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Elf/_Shadows/ShadowHumanoidSpinDie.pngbin0 -> 240 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Elf/_Shadows/ShadowHumanoidWalk.pngbin0 -> 293 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Goblin/GoblinAttack.pngbin0 -> 1106 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Goblin/GoblinChargedAttack.pngbin0 -> 1117 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Goblin/GoblinDmg.pngbin0 -> 1320 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Goblin/GoblinIdle.pngbin0 -> 1278 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Goblin/GoblinJump.pngbin0 -> 1200 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Goblin/GoblinSpinDie.pngbin0 -> 759 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Goblin/GoblinWalk.pngbin0 -> 897 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Goblin/_AnimationInfo.txt10
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Goblin/_GIFs/GoblinAttack.gifbin0 -> 13344 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Goblin/_GIFs/GoblinChargedAttack.gifbin0 -> 16408 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Goblin/_GIFs/GoblinDmg.gifbin0 -> 11410 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Goblin/_GIFs/GoblinIdle.gifbin0 -> 26223 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Goblin/_GIFs/GoblinJump.gifbin0 -> 11156 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Goblin/_GIFs/GoblinSpinDie.gifbin0 -> 10430 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Goblin/_GIFs/GoblinWalk.gifbin0 -> 11146 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Goblin/_Shadows/ShadowHumanoidAttack.pngbin0 -> 388 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Goblin/_Shadows/ShadowHumanoidChargedAttack.pngbin0 -> 326 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Goblin/_Shadows/ShadowHumanoidDmg.pngbin0 -> 268 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Goblin/_Shadows/ShadowHumanoidIdle.pngbin0 -> 530 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Goblin/_Shadows/ShadowHumanoidJump.pngbin0 -> 355 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Goblin/_Shadows/ShadowHumanoidSoulDie.pngbin0 -> 226 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Goblin/_Shadows/ShadowHumanoidSpinDie.pngbin0 -> 240 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Goblin/_Shadows/ShadowHumanoidWalk.pngbin0 -> 293 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Halfling/HalflingAttack.pngbin0 -> 1028 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Halfling/HalflingChargedAttack.pngbin0 -> 1085 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Halfling/HalflingDmg.pngbin0 -> 1182 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Halfling/HalflingIdle.pngbin0 -> 1253 bytes
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-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Halfling/HalflingSpinDie.pngbin0 -> 715 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Halfling/HalflingWalk.pngbin0 -> 841 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Halfling/_AnimationInfo.txt10
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Halfling/_GIFs/HalflingAttack.gifbin0 -> 13099 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Halfling/_GIFs/HalflingChargedAttack.gifbin0 -> 16150 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Halfling/_GIFs/HalflingDmg.gifbin0 -> 11262 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Halfling/_GIFs/HalflingIdle.gifbin0 -> 25869 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Halfling/_GIFs/HalflingJump.gifbin0 -> 10991 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Halfling/_GIFs/HalflingSpinDie.gifbin0 -> 10350 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Halfling/_GIFs/HalflingWalk.gifbin0 -> 10914 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Halfling/_Shadows/ShadowHumanoidAttack.pngbin0 -> 388 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Halfling/_Shadows/ShadowHumanoidChargedAttack.pngbin0 -> 326 bytes
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-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Slimes/Green_Mother_Slime/_Shadows/ShadowMotherSlimeDmg.pngbin0 -> 263 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Slimes/Green_Mother_Slime/_Shadows/ShadowMotherSlimeIdle.pngbin0 -> 349 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Slimes/Green_Mother_Slime/_Shadows/ShadowMotherSlimeJump.pngbin0 -> 322 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Slimes/Green_Slime/SlimeGreenDie.pngbin0 -> 593 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Slimes/Green_Slime/SlimeGreenDmg.pngbin0 -> 817 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Slimes/Green_Slime/SlimeGreenIdle.pngbin0 -> 693 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Slimes/Green_Slime/SlimeGreenJumpAttack.pngbin0 -> 762 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Slimes/Green_Slime/_AnimationInfo.txt10
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Slimes/Green_Slime/_GIFs/SlimeGreenDie.gifbin0 -> 8943 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Slimes/Green_Slime/_GIFs/SlimeGreenDmg.gifbin0 -> 9778 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Slimes/Green_Slime/_GIFs/SlimeGreenIdle.gifbin0 -> 17572 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Slimes/Green_Slime/_GIFs/SlimeGreenJumpAttack.gifbin0 -> 9163 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Slimes/Green_Slime/_Shadows/ShadowSlimeDie.pngbin0 -> 197 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Slimes/Green_Slime/_Shadows/ShadowSlimeDmg.pngbin0 -> 258 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Slimes/Green_Slime/_Shadows/ShadowSlimeIdle.pngbin0 -> 368 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Slimes/Green_Slime/_Shadows/ShadowSlimeJump.pngbin0 -> 320 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Skeleton/SkeletonAttack.pngbin0 -> 1033 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Skeleton/SkeletonDie.pngbin0 -> 584 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Skeleton/SkeletonDmg.pngbin0 -> 1197 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Skeleton/SkeletonIdle.pngbin0 -> 697 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Skeleton/SkeletonWalk.pngbin0 -> 489 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Skeleton/_AnimationInfo.txt10
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Skeleton/_GIFs/SkeletonAttack.gifbin0 -> 15887 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Skeleton/_GIFs/SkeletonDie.gifbin0 -> 9115 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Skeleton/_GIFs/SkeletonDmg.gifbin0 -> 14084 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Skeleton/_GIFs/SkeletonIdle.gifbin0 -> 10860 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Skeleton/_GIFs/SkeletonWalk.gifbin0 -> 6256 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Skeleton/_Shadows/ShadowSkeletonAttack.pngbin0 -> 287 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Skeleton/_Shadows/ShadowSkeletonDie.pngbin0 -> 206 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Skeleton/_Shadows/ShadowSkeletonDmg.pngbin0 -> 279 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Skeleton/_Shadows/ShadowSkeletonIdle.pngbin0 -> 282 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Skeleton/_Shadows/ShadowSkeletonWalk.pngbin0 -> 186 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Wildfire/WildfireDie.pngbin0 -> 1036 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Wildfire/WildfireDmg.pngbin0 -> 592 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Wildfire/WildfireFly.pngbin0 -> 1377 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Wildfire/WildfireIdle.pngbin0 -> 490 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Wildfire/_AnimationInfo.txt10
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Wildfire/_GIFs/WildfireDie.gifbin0 -> 11624 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Wildfire/_GIFs/WildfireDmg.gifbin0 -> 4296 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Wildfire/_GIFs/WildfireFly.gifbin0 -> 14546 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Wildfire/_GIFs/WildfireIdle.gifbin0 -> 5055 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Wildfire/_Shadows/ShadowWildfireDie.pngbin0 -> 218 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Wildfire/_Shadows/ShadowWildfireDmg.pngbin0 -> 167 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Wildfire/_Shadows/ShadowWildfireFly.pngbin0 -> 284 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Wildfire/_Shadows/ShadowWildfireIdle.pngbin0 -> 156 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Zombie/ZombieAttack.pngbin0 -> 1159 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Zombie/ZombieDie.pngbin0 -> 881 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Zombie/ZombieDmg.pngbin0 -> 1642 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Zombie/ZombieIdle.pngbin0 -> 543 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Zombie/ZombieWalk.pngbin0 -> 900 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Zombie/_AnimationInfo.txt10
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Zombie/_GIFs/ZombieAttack.gifbin0 -> 18228 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Zombie/_GIFs/ZombieDie.gifbin0 -> 12580 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Zombie/_GIFs/ZombieDmg.gifbin0 -> 14636 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Zombie/_GIFs/ZombieIdle.gifbin0 -> 14257 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Zombie/_GIFs/ZombieWalk.gifbin0 -> 13580 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Zombie/_Shadows/ZombieAttackShadow.pngbin0 -> 311 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Zombie/_Shadows/ZombieDieShadow.pngbin0 -> 218 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Zombie/_Shadows/ZombieDmgShadow.pngbin0 -> 268 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Zombie/_Shadows/ZombieIdleShadow.pngbin0 -> 210 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Zombie/_Shadows/ZombieWalkShadow.pngbin0 -> 254 bytes
-rw-r--r--html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Patreon_Minifantasy.url5
-rw-r--r--html/rogue/index.html27
-rw-r--r--html/rogue/js/camera.js88
-rw-r--r--html/rogue/js/config.js90
-rw-r--r--html/rogue/js/events.js16
-rw-r--r--html/rogue/js/fow.js86
-rw-r--r--html/rogue/js/game.js134
-rw-r--r--html/rogue/js/hex.js67
-rw-r--r--html/rogue/js/inventory-ui.js54
-rw-r--r--html/rogue/js/items.js63
-rw-r--r--html/rogue/js/player.js214
-rw-r--r--html/rogue/js/renderer.js120
-rw-r--r--html/rogue/js/state.js17
-rw-r--r--html/rogue/js/utils.js25
-rw-r--r--html/side-scrolling-rogue-thing/index.html26
-rw-r--r--html/side-scrolling-rogue-thing/js/camera.js56
-rw-r--r--html/side-scrolling-rogue-thing/js/config.js32
-rw-r--r--html/side-scrolling-rogue-thing/js/input.js (renamed from html/rogue/js/input.js)0
-rw-r--r--html/side-scrolling-rogue-thing/js/player.js64
-rw-r--r--html/side-scrolling-rogue-thing/js/renderer.js97
-rw-r--r--html/side-scrolling-rogue-thing/js/rogue.js (renamed from html/rogue/js/rogue.js)0
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-rw-r--r--html/text-world/js/b.js126
-rw-r--r--html/text-world/js/ecs.js93
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-rw-r--r--html/text-world/js/where.js82
-rw-r--r--html/text-world/js/worldgen.js130
556 files changed, 2068 insertions, 236 deletions
diff --git a/html/rogue/assets/itch/FreeCatCharacterAnimations/1_Cat_Idle-Sheet.png b/html/rogue/assets/itch/FreeCatCharacterAnimations/1_Cat_Idle-Sheet.png
new file mode 100644
index 0000000..466ce64
--- /dev/null
+++ b/html/rogue/assets/itch/FreeCatCharacterAnimations/1_Cat_Idle-Sheet.png
Binary files differdiff --git a/html/rogue/assets/itch/FreeCatCharacterAnimations/2_Cat_Run-Sheet.png b/html/rogue/assets/itch/FreeCatCharacterAnimations/2_Cat_Run-Sheet.png
new file mode 100644
index 0000000..65dd33c
--- /dev/null
+++ b/html/rogue/assets/itch/FreeCatCharacterAnimations/2_Cat_Run-Sheet.png
Binary files differdiff --git a/html/rogue/assets/itch/FreeCatCharacterAnimations/3_Cat_Jump-Sheet.png b/html/rogue/assets/itch/FreeCatCharacterAnimations/3_Cat_Jump-Sheet.png
new file mode 100644
index 0000000..2d8d026
--- /dev/null
+++ b/html/rogue/assets/itch/FreeCatCharacterAnimations/3_Cat_Jump-Sheet.png
Binary files differdiff --git a/html/rogue/assets/itch/FreeCatCharacterAnimations/4_Cat_Fall-Sheet.png b/html/rogue/assets/itch/FreeCatCharacterAnimations/4_Cat_Fall-Sheet.png
new file mode 100644
index 0000000..83d8e1f
--- /dev/null
+++ b/html/rogue/assets/itch/FreeCatCharacterAnimations/4_Cat_Fall-Sheet.png
Binary files differdiff --git a/html/rogue/assets/itch/FreeCatCharacterAnimations/Contact.txt b/html/rogue/assets/itch/FreeCatCharacterAnimations/Contact.txt
new file mode 100644
index 0000000..b5d14c7
--- /dev/null
+++ b/html/rogue/assets/itch/FreeCatCharacterAnimations/Contact.txt
@@ -0,0 +1,4 @@
+You can contact me at:

+

+email

+	oboropixelart@gmail.com
\ No newline at end of file
diff --git a/html/rogue/assets/itch/FreeCatCharacterAnimations/License.txt b/html/rogue/assets/itch/FreeCatCharacterAnimations/License.txt
new file mode 100644
index 0000000..f6c32f2
--- /dev/null
+++ b/html/rogue/assets/itch/FreeCatCharacterAnimations/License.txt
@@ -0,0 +1,5 @@
+You can use this asset for personal and commercial purpose,

+you can modify this object to your needs.

+Credit is not required but would be appreciated

+

+You can NOT redistribute or resell it.
\ No newline at end of file
diff --git a/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/FreeLicense.txt b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/FreeLicense.txt
new file mode 100644
index 0000000..704fccf
--- /dev/null
+++ b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/FreeLicense.txt
@@ -0,0 +1,33 @@
+*** Minifantasy - Creatures v3.2 Free Version ***

+

+Minifantasy is an original idea by Krishna Palacio

+

+---

+

+By acquiring this asset pack:

+

+

+1) You are allowed to:

+

+a) Use all the assets included in this pack only in your own non-commercial projects. 

+

+b) Edit and alter the assets included in this pack with the purpose of including them in your own non-commercial projects.

+

+

+2) You are not allowed to:

+

+a) Use any of the assets included in this pack in any kind of commercial projects.

+

+b) Re-distribute or re-sell any of the assets included in this pack, or any altered versions of them, as games assets, images or NFTs.

+

+

+3) You must:

+

+a) Credit me (Krishna Palacio) in your video game or audio-visual digital project credits.

+

+b) Send me a link to the project upon completion.

+

+---

+

+Thank you for your support!

+

diff --git a/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/DwarfAttack.png b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/DwarfAttack.png
new file mode 100644
index 0000000..76cfe45
--- /dev/null
+++ b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/DwarfAttack.png
Binary files differdiff --git a/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/DwarfChargedAttack.png b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/DwarfChargedAttack.png
new file mode 100644
index 0000000..dc98630
--- /dev/null
+++ b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/DwarfChargedAttack.png
Binary files differdiff --git a/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/DwarfDmg.png b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/DwarfDmg.png
new file mode 100644
index 0000000..887954e
--- /dev/null
+++ b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/DwarfDmg.png
Binary files differdiff --git a/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/DwarfIdle.png b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/DwarfIdle.png
new file mode 100644
index 0000000..d768f93
--- /dev/null
+++ b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/DwarfIdle.png
Binary files differdiff --git a/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/DwarfJump.png b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/DwarfJump.png
new file mode 100644
index 0000000..46d801d
--- /dev/null
+++ b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/DwarfJump.png
Binary files differdiff --git a/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/DwarfSpinDie.png b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/DwarfSpinDie.png
new file mode 100644
index 0000000..fa9d347
--- /dev/null
+++ b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/DwarfSpinDie.png
Binary files differdiff --git a/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/DwarfWalk.png b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/DwarfWalk.png
new file mode 100644
index 0000000..9141c24
--- /dev/null
+++ b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/DwarfWalk.png
Binary files differdiff --git a/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/_AnimationInfo.txt b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/_AnimationInfo.txt
new file mode 100644
index 0000000..624520c
--- /dev/null
+++ b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/_AnimationInfo.txt
@@ -0,0 +1,10 @@
+*Frame size* 

+

+- 32x32px: For all the animations.

+

+

+*Frame Duration*

+

+- 100ms: Attack, Jump, Die and Dmg.

+

+- 200ms: Idle and Walk.
\ No newline at end of file
diff --git a/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/_GIFs/DwarfAttack.gif b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Dwarf/Base_Dwarf/_GIFs/DwarfAttack.gif
new file mode 100644
index 0000000..45e20d6
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@@ -0,0 +1,10 @@
+*Frame size* 

+

+- 32x32px: For all the animations.

+

+

+*Frame Duration*

+

+- 100ms: Attack, Jump, Die and Dmg.

+

+- 200ms: Idle and Walk.
\ No newline at end of file
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+*Frame size* 

+

+- 32x32px: For all the animations.

+

+

+*Frame Duration*

+

+- 100ms: Attack, Jump, Die and Dmg.

+

+- 200ms: Idle and Walk.
\ No newline at end of file
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@@ -0,0 +1,10 @@
+*Frame size* 

+

+- 32x32px: For all the animations.

+

+

+*Frame Duration*

+

+- 100ms: Attack, Jump, Die and Dmg.

+

+- 200ms: Idle and Walk.
\ No newline at end of file
diff --git a/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Goblin/_GIFs/GoblinAttack.gif b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Goblin/_GIFs/GoblinAttack.gif
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@@ -0,0 +1,10 @@
+*Frame size* 

+

+- 32x32px: For all the animations.

+

+

+*Frame Duration*

+

+- 100ms: Attack, Jump, Die and Dmg.

+

+- 200ms: Idle and Walk.
\ No newline at end of file
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@@ -0,0 +1,10 @@
+*Frame size* 

+

+- 32x32px: For all the animations.

+

+

+*Frame Duration*

+

+- 100ms: Attack, Jump, Die and Dmg.

+

+- 200ms: Idle and Walk.
\ No newline at end of file
diff --git a/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Human/Base_Human/_GIFs/HumanAttack.gif b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Human/Base_Human/_GIFs/HumanAttack.gif
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@@ -0,0 +1,10 @@
+*Frame size* 

+

+- 32x32px: For all the animations.

+

+

+*Frame Duration*

+

+- 100ms: Attack, Jump, Die and Dmg.

+

+- 200ms: Idle and Walk.
\ No newline at end of file
diff --git a/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Human/Human_Amazon/_GIFs/AmazonAttack.gif b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Human/Human_Amazon/_GIFs/AmazonAttack.gif
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@@ -0,0 +1,10 @@
+*Frame size* 

+

+- 32x32px: For all the animations.

+

+

+*Frame Duration*

+

+- 100ms: Attack, Jump, Die and Dmg.

+

+- 200ms: Idle and Walk.
\ No newline at end of file
diff --git a/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Human/Human_Townsfolk/_GIFs/HumanTownsfolkAttack.gif b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Human/Human_Townsfolk/_GIFs/HumanTownsfolkAttack.gif
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@@ -0,0 +1,10 @@
+*Frame size* 

+

+- 32x32px: For all the animations.

+

+

+*Frame Duration*

+

+- 100ms: Attack, Jump, Die and Dmg.

+

+- 200ms: Idle and Walk.
\ No newline at end of file
diff --git a/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Orc/Base_Orc/_GIFs/OrcBaseAttack.gif b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Base_Humanoids/Orc/Base_Orc/_GIFs/OrcBaseAttack.gif
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@@ -0,0 +1,10 @@
+*Frame size* 

+

+- 32x32px: For all the animations.

+

+

+*Frame Duration*

+

+- 100ms: Attack, Jump, Die and Dmg.

+

+- 200ms: Idle and Walk.
\ No newline at end of file
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Binary files differdiff --git a/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Beasts/Bat/_AnimationInfo.txt b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Beasts/Bat/_AnimationInfo.txt
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@@ -0,0 +1,10 @@
+*Frame size* 

+

+- 32x32px: For all the animations.

+

+

+*Frame Duration*

+

+- 100ms: Attack, Die and Dmg.

+

+- 200ms: Idle and Fly.
\ No newline at end of file
diff --git a/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Beasts/Bat/_GIFs/BatAttack.gif b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Beasts/Bat/_GIFs/BatAttack.gif
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Binary files differdiff --git a/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Beasts/Warg/_AnimationInfo.txt b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Beasts/Warg/_AnimationInfo.txt
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@@ -0,0 +1,10 @@
+*Frame size* 

+

+- 32x32px: For all the animations.

+

+

+*Frame Duration*

+

+- 100ms: Attack, Jump, Die and Dmg.

+

+- 200ms: Idle and Walk.
\ No newline at end of file
diff --git a/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Beasts/Warg/_GIFs/WargAttack.gif b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Beasts/Warg/_GIFs/WargAttack.gif
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@@ -0,0 +1,10 @@
+*Frame size* 

+

+- 32x32px: For all the animations.

+

+

+*Frame Duration*

+

+- 100ms: Attack, Jump, Die and Dmg.

+

+- 200ms: Idle and Walk.
\ No newline at end of file
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Binary files differdiff --git a/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Monsters/Centaur/_AnimationInfo.txt b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Monsters/Centaur/_AnimationInfo.txt
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@@ -0,0 +1,10 @@
+*Frame size* 

+

+- 32x32px: For all the animations.

+

+

+*Frame Duration*

+

+- 100ms: Attack, Jump, Die and Dmg.

+

+- 200ms: Idle and Walk.
\ No newline at end of file
diff --git a/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Monsters/Centaur/_GIFs/CentaurAttack.gif b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Monsters/Centaur/_GIFs/CentaurAttack.gif
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@@ -0,0 +1,10 @@
+*Frame size* 

+

+- 32x32px: For all the animations.

+

+

+*Frame Duration*

+

+- 100ms: Attack, Jump, Die and Dmg.

+

+- 200ms: Idle and Walk.
\ No newline at end of file
diff --git a/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Monsters/Cyclop/_GIFs/CyclopAttack.gif b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Monsters/Cyclop/_GIFs/CyclopAttack.gif
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+

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+

+

+*Frame Duration*

+

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+

+- 200ms: Idle and Walk.
\ No newline at end of file
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+*Frame size* 

+

+- 32x32px: For all the animations.

+

+

+*Frame Duration*

+

+- 100ms: Attack, Jump, Die and Dmg.

+

+- 200ms: Idle and Walk.
\ No newline at end of file
diff --git a/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Monsters/Pumpkin_Horror/_GIFs/PumpkinHorrorBaseAttack.gif b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Monsters/Pumpkin_Horror/_GIFs/PumpkinHorrorBaseAttack.gif
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+*Frame size* 

+

+- 32x32px: For all the animations.

+

+

+*Frame Duration*

+

+- 100ms: Attack, Jump, Die and Dmg.

+

+- 200ms: Idle and Walk.
\ No newline at end of file
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new file mode 100644
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--- /dev/null
+++ b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Monsters/Troll/TrollWalk.png
Binary files differdiff --git a/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Monsters/Troll/_AnimationInfo.txt b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Monsters/Troll/_AnimationInfo.txt
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@@ -0,0 +1,10 @@
+*Frame size* 

+

+- 32x32px: For all the animations.

+

+

+*Frame Duration*

+

+- 100ms: Attack, Jump, Die and Dmg.

+

+- 200ms: Idle and Walk.
\ No newline at end of file
diff --git a/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Monsters/Troll/_GIFs/TrollAttack.gif b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Monsters/Troll/_GIFs/TrollAttack.gif
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--- /dev/null
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--- /dev/null
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+++ b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Monsters/Yeti/YetiDie.png
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+++ b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Monsters/Yeti/YetiDmg.png
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new file mode 100644
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--- /dev/null
+++ b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Monsters/Yeti/YetiWalk.png
Binary files differdiff --git a/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Monsters/Yeti/_AnimationInfo.txt b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Monsters/Yeti/_AnimationInfo.txt
new file mode 100644
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+++ b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Monsters/Yeti/_AnimationInfo.txt
@@ -0,0 +1,10 @@
+*Frame size* 

+

+- 32x32px: For all the animations.

+

+

+*Frame Duration*

+

+- 100ms: Attack, Jump, Die and Dmg.

+

+- 200ms: Idle and Walk.
\ No newline at end of file
diff --git a/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Monsters/Yeti/_GIFs/YetiAttack.gif b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Monsters/Yeti/_GIFs/YetiAttack.gif
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+

+- 32x32px: For all the animations.

+

+

+*Frame Duration*

+

+- 100ms: Die and Dmg.

+

+- 200ms: Jump and Idle
\ No newline at end of file
diff --git a/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Slimes/Blue _Slime/_GIFs/BlueSlimeDie.gif b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Slimes/Blue _Slime/_GIFs/BlueSlimeDie.gif
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+++ b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Slimes/Blue _Slime/_GIFs/BlueSlimeJumpAttack.gif
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@@ -0,0 +1,10 @@
+*Frame size* 

+

+- 32x32px: For all the animations.

+

+

+*Frame Duration*

+

+- 100ms: Die and Dmg.

+

+- 200ms: Jump and Idle
\ No newline at end of file
diff --git a/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Slimes/Blue_Mother_Slime/_GIFs/BlueMotherSlimeDie.gif b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Slimes/Blue_Mother_Slime/_GIFs/BlueMotherSlimeDie.gif
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new file mode 100644
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--- /dev/null
+++ b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Slimes/Green_Mother_Slime/MotherSlimeGreenDie.png
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--- /dev/null
+++ b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Slimes/Green_Mother_Slime/MotherSlimeGreenJumpAttack.png
Binary files differdiff --git a/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Slimes/Green_Mother_Slime/_AnimationInfo.txt b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Slimes/Green_Mother_Slime/_AnimationInfo.txt
new file mode 100644
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--- /dev/null
+++ b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Slimes/Green_Mother_Slime/_AnimationInfo.txt
@@ -0,0 +1,10 @@
+*Frame size* 

+

+- 32x32px: For all the animations.

+

+

+*Frame Duration*

+

+- 100ms: Die and Dmg.

+

+- 200ms: Jump and Idle
\ No newline at end of file
diff --git a/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Slimes/Green_Mother_Slime/_GIFs/MotherSlimeGreenDie.gif b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Slimes/Green_Mother_Slime/_GIFs/MotherSlimeGreenDie.gif
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--- /dev/null
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--- /dev/null
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--- /dev/null
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new file mode 100644
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--- /dev/null
+++ b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Slimes/Green_Mother_Slime/_Shadows/ShadowMotherSlimeIdle.png
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--- /dev/null
+++ b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Slimes/Green_Mother_Slime/_Shadows/ShadowMotherSlimeJump.png
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new file mode 100644
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+++ b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Slimes/Green_Slime/SlimeGreenDie.png
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--- /dev/null
+++ b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Slimes/Green_Slime/SlimeGreenDmg.png
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--- /dev/null
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--- /dev/null
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Binary files differdiff --git a/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Slimes/Green_Slime/_AnimationInfo.txt b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Slimes/Green_Slime/_AnimationInfo.txt
new file mode 100644
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+++ b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Slimes/Green_Slime/_AnimationInfo.txt
@@ -0,0 +1,10 @@
+*Frame size* 

+

+- 32x32px: For all the animations.

+

+

+*Frame Duration*

+

+- 100ms: Die and Dmg.

+

+- 200ms: Jump and Idle
\ No newline at end of file
diff --git a/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Slimes/Green_Slime/_GIFs/SlimeGreenDie.gif b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Slimes/Green_Slime/_GIFs/SlimeGreenDie.gif
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@@ -0,0 +1,10 @@
+*Frame size* 

+

+- 32x32px: For all the animations.

+

+

+*Frame Duration*

+

+- 100ms: Attack, Jump, Die and Dmg.

+

+- 200ms: Idle and Walk.
\ No newline at end of file
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@@ -0,0 +1,10 @@
+*Frame size* 

+

+- 32x32px: For all the animations.

+

+

+*Frame Duration*

+

+- 100ms: Die and Dmg.

+

+- 200ms: Idle and Fly.
\ No newline at end of file
diff --git a/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Wildfire/_GIFs/WildfireDie.gif b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Wildfire/_GIFs/WildfireDie.gif
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--- /dev/null
+++ b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Zombie/ZombieDmg.png
Binary files differdiff --git a/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Zombie/ZombieIdle.png b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Zombie/ZombieIdle.png
new file mode 100644
index 0000000..c006d09
--- /dev/null
+++ b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Zombie/ZombieIdle.png
Binary files differdiff --git a/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Zombie/ZombieWalk.png b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Zombie/ZombieWalk.png
new file mode 100644
index 0000000..796ecc9
--- /dev/null
+++ b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Zombie/ZombieWalk.png
Binary files differdiff --git a/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Zombie/_AnimationInfo.txt b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Zombie/_AnimationInfo.txt
new file mode 100644
index 0000000..819b312
--- /dev/null
+++ b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Zombie/_AnimationInfo.txt
@@ -0,0 +1,10 @@
+*Frame size* 

+

+- 32x32px: For all the animations.

+

+

+*Frame Duration*

+

+- 100ms: Attack, Die and Dmg.

+

+- 200ms: Idle and Walk.
\ No newline at end of file
diff --git a/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Zombie/_GIFs/ZombieAttack.gif b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Zombie/_GIFs/ZombieAttack.gif
new file mode 100644
index 0000000..7577c7e
--- /dev/null
+++ b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Zombie/_GIFs/ZombieAttack.gif
Binary files differdiff --git a/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Zombie/_GIFs/ZombieDie.gif b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Zombie/_GIFs/ZombieDie.gif
new file mode 100644
index 0000000..d766494
--- /dev/null
+++ b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Zombie/_GIFs/ZombieDie.gif
Binary files differdiff --git a/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Zombie/_GIFs/ZombieDmg.gif b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Zombie/_GIFs/ZombieDmg.gif
new file mode 100644
index 0000000..158253a
--- /dev/null
+++ b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Zombie/_GIFs/ZombieDmg.gif
Binary files differdiff --git a/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Zombie/_GIFs/ZombieIdle.gif b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Zombie/_GIFs/ZombieIdle.gif
new file mode 100644
index 0000000..a5916c7
--- /dev/null
+++ b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Zombie/_GIFs/ZombieIdle.gif
Binary files differdiff --git a/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Zombie/_GIFs/ZombieWalk.gif b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Zombie/_GIFs/ZombieWalk.gif
new file mode 100644
index 0000000..aca0264
--- /dev/null
+++ b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Zombie/_GIFs/ZombieWalk.gif
Binary files differdiff --git a/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Zombie/_Shadows/ZombieAttackShadow.png b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Zombie/_Shadows/ZombieAttackShadow.png
new file mode 100644
index 0000000..4213e9c
--- /dev/null
+++ b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Zombie/_Shadows/ZombieAttackShadow.png
Binary files differdiff --git a/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Zombie/_Shadows/ZombieDieShadow.png b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Zombie/_Shadows/ZombieDieShadow.png
new file mode 100644
index 0000000..5c76614
--- /dev/null
+++ b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Zombie/_Shadows/ZombieDieShadow.png
Binary files differdiff --git a/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Zombie/_Shadows/ZombieDmgShadow.png b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Zombie/_Shadows/ZombieDmgShadow.png
new file mode 100644
index 0000000..040baaa
--- /dev/null
+++ b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Zombie/_Shadows/ZombieDmgShadow.png
Binary files differdiff --git a/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Zombie/_Shadows/ZombieIdleShadow.png b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Zombie/_Shadows/ZombieIdleShadow.png
new file mode 100644
index 0000000..b703bc8
--- /dev/null
+++ b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Zombie/_Shadows/ZombieIdleShadow.png
Binary files differdiff --git a/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Zombie/_Shadows/ZombieWalkShadow.png b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Zombie/_Shadows/ZombieWalkShadow.png
new file mode 100644
index 0000000..b363aa1
--- /dev/null
+++ b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Minifantasy_Creatures_Assets/Undead/Zombie/_Shadows/ZombieWalkShadow.png
Binary files differdiff --git a/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Patreon_Minifantasy.url b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Patreon_Minifantasy.url
new file mode 100644
index 0000000..5c5e0c9
--- /dev/null
+++ b/html/rogue/assets/itch/Minifantasy_Creatures_v3.2_Free_Version/Patreon_Minifantasy.url
@@ -0,0 +1,5 @@
+[{000214A0-0000-0000-C000-000000000046}]

+Prop3=19,11

+[InternetShortcut]

+IDList=

+URL=https://www.patreon.com/krishna_palacio

diff --git a/html/rogue/index.html b/html/rogue/index.html
index ef37885..e019a46 100644
--- a/html/rogue/index.html
+++ b/html/rogue/index.html
@@ -1,10 +1,15 @@
 <!DOCTYPE html>
-<html>
+<html lang="en">
 <head>
+    <meta charset="UTF-8">
+    <meta name="viewport" content="width=device-width, initial-scale=1.0">
     <title>Rogue</title>
     <style>
-        body {
+        body, html {
             margin: 0;
+            padding: 0;
+            width: 100%;
+            height: 100%;
             overflow: hidden;
         }
         canvas {
@@ -14,13 +19,17 @@
 </head>
 <body>
     <canvas id="gameCanvas"></canvas>
-    <!-- Load config first since other files depend on it -->
     <script src="js/config.js"></script>
-    <script src="js/renderer.js"></script>
-    <script src="js/input.js"></script>
-    <script src="js/world.js"></script>
-    <script src="js/player.js"></script>
+    <script src="js/hex.js"></script>
     <script src="js/camera.js"></script>
-    <script src="js/rogue.js"></script>
+    <script src="js/fow.js"></script>
+    <script src="js/items.js"></script>
+    <script src="js/inventory-ui.js"></script>
+    <script src="js/player.js"></script>
+    <script src="js/game.js"></script>
+    <script src="js/utils.js"></script>
+    <script src="js/state.js"></script>
+    <script src="js/renderer.js"></script>
+    <script src="js/events.js"></script>
 </body>
-</html>
+</html>
\ No newline at end of file
diff --git a/html/rogue/js/camera.js b/html/rogue/js/camera.js
index e5d5d14..aaeeea9 100644
--- a/html/rogue/js/camera.js
+++ b/html/rogue/js/camera.js
@@ -1,56 +1,34 @@
-const createCamera = (x, y) => ({
-    x,
-    y,
-    width: window.innerWidth,
-    height: window.innerHeight,
-    // Define the dead zone (the area where camera won't move)
-    deadZone: {
-        x: window.innerWidth * 0.3, // 30% of screen width
-        y: window.innerHeight * 0.3, // 30% of screen height
+const Camera = {
+    x: 0,
+    y: 0,
+    
+    centerOn(hex) {
+        const pixelCoord = HexGrid.toPixel(hex);
+        this.x = pixelCoord.x - state.canvas.width / 2;
+        this.y = pixelCoord.y - state.canvas.height / 2;
+    },
+
+    smoothFollow(target) {
+        const targetPixel = HexGrid.toPixel(target);
+        const screenX = targetPixel.x - this.x;
+        const screenY = targetPixel.y - this.y;
+        
+        const centerX = state.canvas.width / 2;
+        const centerY = state.canvas.height / 2;
+        
+        // Distance from center of the screen
+        const deltaX = screenX - centerX;
+        const deltaY = screenY - centerY;
+        
+        // Only move the camera if the player is outside of the deadzone
+        if (Math.abs(deltaX) > Config.camera.DEADZONE_X) {
+            const adjustX = deltaX - (deltaX > 0 ? Config.camera.DEADZONE_X : -Config.camera.DEADZONE_X);
+            this.x += adjustX * Config.camera.FOLLOW_SPEED;
+        }
+        
+        if (Math.abs(deltaY) > Config.camera.DEADZONE_Y) {
+            const adjustY = deltaY - (deltaY > 0 ? Config.camera.DEADZONE_Y : -Config.camera.DEADZONE_Y);
+            this.y += adjustY * Config.camera.FOLLOW_SPEED;
+        }
     }
-});
-
-const updateCamera = (camera, target) => {
-    // Calculate the center point of the screen
-    const screenCenterX = camera.x + camera.width / 2;
-    const screenCenterY = camera.y + camera.height / 2;
-
-    // Calculate the distance from the target to the screen center
-    const distanceX = target.x - screenCenterX;
-    const distanceY = target.y - screenCenterY;
-
-    // Calculate the dead zone boundaries
-    const deadZoneLeft = -camera.deadZone.x / 2;
-    const deadZoneRight = camera.deadZone.x / 2;
-    const deadZoneTop = -camera.deadZone.y / 2;
-    const deadZoneBottom = camera.deadZone.y / 2;
-
-    // Calculate new camera position with smooth following
-    let newX = camera.x;
-    let newY = camera.y;
-
-    // Horizontal camera movement
-    if (distanceX < deadZoneLeft) {
-        newX += distanceX - deadZoneLeft;
-    } else if (distanceX > deadZoneRight) {
-        newX += distanceX - deadZoneRight;
-    }
-
-    // Vertical camera movement
-    if (distanceY < deadZoneTop) {
-        newY += distanceY - deadZoneTop;
-    } else if (distanceY > deadZoneBottom) {
-        newY += distanceY - deadZoneBottom;
-    }
-
-    // Add subtle smoothing to camera movement
-    const smoothing = 0.1;
-    newX = camera.x + (newX - camera.x) * smoothing;
-    newY = camera.y + (newY - camera.y) * smoothing;
-
-    return {
-        ...camera,
-        x: newX,
-        y: newY
-    };
-};
+}; 
\ No newline at end of file
diff --git a/html/rogue/js/config.js b/html/rogue/js/config.js
index 77100e1..3bb9d6a 100644
--- a/html/rogue/js/config.js
+++ b/html/rogue/js/config.js
@@ -1,32 +1,70 @@
-const CONFIG = {
-    player: {
-        width: 32,
-        height: 48,
-        speed: 5,
-        jumpForce: 12,
-        gravity: 0.5,
-        color: '#ff0000'
+const Config = {
+    colors: {
+        BACKGROUND: 'rgba(135, 206, 235, 0.3)',
+        GRID: '#333333',
+        PLAYER: 'red',
+        HEX_FILL: '#ffffff'
     },
-    world: {
-        groundHeight: 12,
-        wilderness: {
-            vegetation: {
-                grass: {
-                    colors: ['#3a5', '#294'],
-                    hatch: {
-                        angle: Math.PI / 4,
-                        variation: Math.PI / 6,
-                        spacing: 4,
-                        length: 8,
-                        margin: 2
-                    }
-                }
-            }
+    
+    hex: {
+        SIZE: 40, // Size of a single hex
+        GRID_SIZE: 10, // Number of hexes in the grid (width/height)
+        get WIDTH() { // Computed hex width
+            return this.SIZE * 2;
+        },
+        get HEIGHT() { // Computed hex height
+            return Math.sqrt(3) * this.SIZE;
+        }
+    },
+
+    game: {
+        FPS: 60,
+        get FRAME_TIME() {
+            return 1000 / this.FPS;
         }
     },
+
+    player: {
+        MOVE_SPEED: 0.1,
+        SIZE_RATIO: 1/3,
+        VISION_RANGE: 3
+    },
+
     camera: {
-        width: window.innerWidth,
-        height: window.innerHeight,
-        followSpeed: 0.1
+        FOLLOW_SPEED: 0.1, // Camera smoothing factor
+        DEADZONE_X: 200, // Horizontal deadzone in pixels
+        DEADZONE_Y: 150 // Vertical deadzone in pixels
+    },
+
+    ui: {
+        inventory: {
+            PADDING: 20,
+            WIDTH: 300,
+            HEIGHT: 400,
+            TITLE_FONT: '20px Arial',
+            ITEM_FONT: '16px Arial',
+            ITEM_SPACING: 30,
+            TITLE_OFFSET: 20,
+            ITEMS_START_OFFSET: 60,
+            BACKGROUND_COLOR: 'rgba(0, 0, 0, 0.7)',
+            WINDOW_COLOR: '#ffffff',
+            TEXT_COLOR: '#000000'
+        }
+    },
+    
+    items: {
+        SPAWN_COUNT: 10,
+        types: {
+            COIN: {
+                name: 'Coin',
+                color: '#FFD700',
+                size: 0.2
+            },
+            GEM: {
+                name: 'Gem',
+                color: '#50C878',
+                size: 0.25
+            }
+        }
     }
 }; 
\ No newline at end of file
diff --git a/html/rogue/js/events.js b/html/rogue/js/events.js
new file mode 100644
index 0000000..9ae8241
--- /dev/null
+++ b/html/rogue/js/events.js
@@ -0,0 +1,16 @@
+const EventSystem = {
+    listeners: new Map(),
+    
+    on(event, callback) {
+        if (!this.listeners.has(event)) {
+            this.listeners.set(event, new Set());
+        }
+        this.listeners.get(event).add(callback);
+    },
+    
+    emit(event, data) {
+        if (this.listeners.has(event)) {
+            this.listeners.get(event).forEach(callback => callback(data));
+        }
+    }
+}; 
\ No newline at end of file
diff --git a/html/rogue/js/fow.js b/html/rogue/js/fow.js
new file mode 100644
index 0000000..77f55c0
--- /dev/null
+++ b/html/rogue/js/fow.js
@@ -0,0 +1,86 @@
+const FogOfWar = {
+    // Set of revealed hex coordinates (as strings)
+    revealed: new Set(),
+    
+    // Configuration
+    VISION_RANGE: Config.player.VISION_RANGE,
+    
+    init() {
+        this.revealed.clear();
+        this.updateVisibility(player.position);
+    },
+    
+    // Convert hex to string key for Set storage
+    hexToKey(hex) {
+        return `${hex.q},${hex.r}`;
+    },
+    
+    // Check if a hex is currently visible
+    isVisible(hex) {
+        const playerPos = player.getCurrentPosition();
+        const distance = this.getHexDistance(hex, playerPos);
+        return distance <= this.VISION_RANGE;
+    },
+    
+    // Check if a hex has been revealed
+    isRevealed(hex) {
+        return this.revealed.has(this.hexToKey(hex));
+    },
+    
+    // Calculate distance between two hexes
+    getHexDistance(a, b) {
+        return Math.max(
+            Math.abs(a.q - b.q),
+            Math.abs(a.r - b.r),
+            Math.abs((a.q + a.r) - (b.q + b.r))
+        );
+    },
+    
+    // Update visibility based on player position
+    updateVisibility(center) {
+        // Get all hexes within vision range
+        for (let q = -this.VISION_RANGE; q <= this.VISION_RANGE; q++) {
+            for (let r = -this.VISION_RANGE; r <= this.VISION_RANGE; r++) {
+                const hex = {
+                    q: center.q + q,
+                    r: center.r + r
+                };
+                
+                if (this.getHexDistance(center, hex) <= this.VISION_RANGE) {
+                    this.revealed.add(this.hexToKey(hex));
+                }
+            }
+        }
+    },
+    
+    // Draw fog of war effect
+    draw(ctx) {
+        // Draw fog over unrevealed areas
+        HexGrid.getViewportHexes().forEach(hex => {
+            if (!this.isRevealed(hex) || !this.isVisible(hex)) {
+                const pixel = HexGrid.toPixel(hex);
+                const screenX = pixel.x - Camera.x;
+                const screenY = pixel.y - Camera.y;
+                
+                ctx.fillStyle = this.isRevealed(hex) ? 
+                    'rgba(0, 0, 0, 0.5)' :  // Darker fog for unexplored areas
+                    'rgba(0, 0, 0, 0.8)';   // Lighter fog for explored but not visible
+                
+                // Draw fog hex
+                ctx.beginPath();
+                for (let i = 0; i < 6; i++) {
+                    const angle = 2 * Math.PI / 6 * i;
+                    const xPos = screenX + HexGrid.SIZE * Math.cos(angle);
+                    const yPos = screenY + HexGrid.SIZE * Math.sin(angle);
+                    if (i === 0) {
+                        ctx.moveTo(xPos, yPos);
+                    } else {
+                        ctx.lineTo(xPos, yPos);
+                    }
+                }
+                ctx.closePath();
+                ctx.fill();
+            }
+        });
+    }
+}; 
\ No newline at end of file
diff --git a/html/rogue/js/game.js b/html/rogue/js/game.js
new file mode 100644
index 0000000..918f8e5
--- /dev/null
+++ b/html/rogue/js/game.js
@@ -0,0 +1,134 @@
+const FPS = 60;
+const FRAME_TIME = 1000 / FPS;
+let lastFrameTime = 0;
+
+const state = {
+    canvas: null,
+    ctx: null
+};
+
+function init() {
+    state.canvas = document.getElementById('gameCanvas');
+    state.ctx = state.canvas.getContext('2d');
+    
+    player.init();
+    
+    function resize() {
+        state.canvas.width = window.innerWidth;
+        state.canvas.height = window.innerHeight;
+        Camera.centerOn(player.position);
+    }
+    
+    window.addEventListener('resize', resize);
+    resize();
+    state.canvas.addEventListener('click', handleClick);
+    
+    requestAnimationFrame(gameLoop);
+    FogOfWar.init();
+    Items.init();
+}
+
+function drawHex(ctx, x, y, hex) {
+    const screenX = x - Camera.x;
+    const screenY = y - Camera.y;
+    
+    // Only draw if hex is visible on screen (with some padding)
+    if (screenX < -HexGrid.WIDTH || screenX > state.canvas.width + HexGrid.WIDTH ||
+        screenY < -HexGrid.HEIGHT || screenY > state.canvas.height + HexGrid.HEIGHT) {
+        return;
+    }
+    
+    ctx.beginPath();
+    for (let i = 0; i < 6; i++) {
+        const angle = 2 * Math.PI / 6 * i;
+        const xPos = screenX + HexGrid.SIZE * Math.cos(angle);
+        const yPos = screenY + HexGrid.SIZE * Math.sin(angle);
+        if (i === 0) {
+            ctx.moveTo(xPos, yPos);
+        } else {
+            ctx.lineTo(xPos, yPos);
+        }
+    }
+    ctx.closePath();
+
+    // Fill hex with appropriate color
+    if (HexGrid.isPassable(hex)) {
+        ctx.fillStyle = Config.colors.HEX_FILL;
+    } else {
+        ctx.fillStyle = Config.colors.BACKGROUND;
+    }
+    ctx.fill();
+    
+    // Draw border
+    ctx.strokeStyle = HexGrid.COLOR;
+    ctx.lineWidth = 1;
+    ctx.stroke();
+}
+
+function gameLoop(currentTime) {
+    if (currentTime - lastFrameTime < Config.game.FRAME_TIME) {
+        requestAnimationFrame(gameLoop);
+        return;
+    }
+    
+    const deltaTime = currentTime - lastFrameTime;
+    lastFrameTime = currentTime;
+
+    // Clear the entire canvas first
+    state.ctx.clearRect(0, 0, state.canvas.width, state.canvas.height);
+    
+    // Then fill with background color
+    state.ctx.fillStyle = Config.colors.BACKGROUND;
+    state.ctx.fillRect(0, 0, state.canvas.width, state.canvas.height);
+    
+    player.update();
+    Camera.smoothFollow(player.getCurrentPosition());
+    
+    // Update fog of war when player moves
+    if (player.hasMoved) {
+        FogOfWar.updateVisibility(player.position);
+        player.hasMoved = false;
+    }
+    
+    // Draw layers in correct order
+    HexGrid.getViewportHexes().forEach(hex => {
+        const pixel = HexGrid.toPixel(hex);
+        drawHex(state.ctx, pixel.x, pixel.y, hex);
+    });
+    
+    // Draw items
+    Items.draw(state.ctx, HexGrid.toPixel.bind(HexGrid), Camera, HexGrid.SIZE);
+    
+    // Draw player
+    player.draw(state.ctx, HexGrid.toPixel.bind(HexGrid), Camera, HexGrid.SIZE);
+    
+    // Draw fog of war
+    FogOfWar.draw(state.ctx);
+    
+    // Draw inventory UI last
+    InventoryUI.draw(state.ctx);
+    
+    requestAnimationFrame(gameLoop);
+}
+
+function handleClick(event) {
+    if (InventoryUI.isOpen) {
+        InventoryUI.toggleInventory();
+        return;
+    }
+    
+    const rect = state.canvas.getBoundingClientRect();
+    const x = event.clientX - rect.left;
+    const y = event.clientY - rect.top;
+    
+    const hexCoord = HexGrid.fromPixel(x + Camera.x, y + Camera.y);
+    
+    // Check if clicking on player's position
+    if (hexCoord.q === player.position.q && hexCoord.r === player.position.r) {
+        InventoryUI.toggleInventory();
+    } else {
+        player.moveTo(hexCoord);
+    }
+}
+
+init();
\ No newline at end of file
diff --git a/html/rogue/js/hex.js b/html/rogue/js/hex.js
new file mode 100644
index 0000000..0d1c2e5
--- /dev/null
+++ b/html/rogue/js/hex.js
@@ -0,0 +1,67 @@
+// Hex grid utilities and calculations
+const HexGrid = {
+    get SIZE() { return Config.hex.SIZE },
+    get WIDTH() { return Config.hex.WIDTH },
+    get HEIGHT() { return Config.hex.HEIGHT },
+    get GRID_SIZE() { return Config.hex.GRID_SIZE },
+    COLOR: Config.colors.GRID,
+    IMPASSABLE_COLOR: Config.colors.BACKGROUND,
+
+    // Convert hex coordinates to pixel coordinates
+    toPixel(hex) {
+        const x = this.SIZE * (3/2 * hex.q);
+        const y = this.SIZE * (Math.sqrt(3)/2 * hex.q + Math.sqrt(3) * hex.r);
+        return {x, y};
+    },
+
+    // Convert pixel coordinates to hex coordinates
+    fromPixel(x, y) {
+        const q = (2/3 * x) / this.SIZE;
+        const r = (-1/3 * x + Math.sqrt(3)/3 * y) / this.SIZE;
+        return this.round(q, r);
+    },
+
+    // Round hex coordinates to nearest hex
+    round(q, r) {
+        let x = q;
+        let z = r;
+        let y = -x-z;
+
+        let rx = Math.round(x);
+        let ry = Math.round(y);
+        let rz = Math.round(z);
+
+        const x_diff = Math.abs(rx - x);
+        const y_diff = Math.abs(ry - y);
+        const z_diff = Math.abs(rz - z);
+
+        if (x_diff > y_diff && x_diff > z_diff) {
+            rx = -ry-rz;
+        } else if (y_diff > z_diff) {
+            ry = -rx-rz;
+        } else {
+            rz = -rx-ry;
+        }
+
+        return {q: rx, r: rz};
+    },
+
+    // Calculate visible hexes
+    getViewportHexes() {
+        const hexes = [];
+        const halfGrid = Math.floor(this.GRID_SIZE / 2);
+        
+        for (let r = -halfGrid; r < halfGrid; r++) {
+            for (let q = -halfGrid; q < halfGrid; q++) {
+                hexes.push({q, r});
+            }
+        }
+        return hexes;
+    },
+
+    // Add this method to check if a hex is passable
+    isPassable(hex) {
+        const halfGrid = Math.floor(this.GRID_SIZE / 2);
+        return Math.abs(hex.q) <= halfGrid && Math.abs(hex.r) <= halfGrid;
+    }
+}; 
\ No newline at end of file
diff --git a/html/rogue/js/inventory-ui.js b/html/rogue/js/inventory-ui.js
new file mode 100644
index 0000000..a5c7c3f
--- /dev/null
+++ b/html/rogue/js/inventory-ui.js
@@ -0,0 +1,54 @@
+const InventoryUI = {
+    isOpen: false,
+    
+    toggleInventory() {
+        this.isOpen = !this.isOpen;
+    },
+    
+    // Helper function to count items by type
+    getItemCounts() {
+        const counts = new Map();
+        
+        player.inventory.forEach(item => {
+            const itemName = item.type.name;
+            counts.set(itemName, (counts.get(itemName) || 0) + 1);
+        });
+        
+        return counts;
+    },
+    
+    draw(ctx) {
+        if (!this.isOpen) return;
+        
+        // Draw semi-transparent background
+        ctx.fillStyle = 'rgba(0, 0, 0, 0.7)';
+        ctx.fillRect(0, 0, state.canvas.width, state.canvas.height);
+        
+        // Draw inventory window
+        const padding = 20;
+        const width = 300;
+        const height = 400;
+        const x = (state.canvas.width - width) / 2;
+        const y = (state.canvas.height - height) / 2;
+        
+        // Draw window background
+        ctx.fillStyle = '#ffffff';
+        ctx.fillRect(x, y, width, height);
+        
+        // Draw title
+        ctx.fillStyle = '#000000';
+        ctx.font = '20px Arial';
+        ctx.fillText('Inventory', x + padding, y + padding + 20);
+        
+        // Get item counts and draw items with quantities
+        const itemCounts = this.getItemCounts();
+        let index = 0;
+        
+        itemCounts.forEach((count, itemName) => {
+            const itemY = y + padding + 60 + (index * 30);
+            ctx.font = '16px Arial';
+            ctx.fillText(`${itemName} x${count}`, x + padding, itemY);
+            index++;
+        });
+    }
+}; 
\ No newline at end of file
diff --git a/html/rogue/js/items.js b/html/rogue/js/items.js
new file mode 100644
index 0000000..dc6dc1e
--- /dev/null
+++ b/html/rogue/js/items.js
@@ -0,0 +1,63 @@
+const Items = {
+    items: new Map(), // Map of items on the grid, key is "q,r"
+    
+    // Item types
+    TYPES: {
+        COIN: {
+            name: 'Coin',
+            color: '#FFD700',
+            size: 0.2 // Size relative to hex
+        },
+        GEM: {
+            name: 'Gem',
+            color: '#50C878',
+            size: 0.25
+        }
+    },
+    
+    // Initialize items on the map
+    init() {
+        this.items.clear();
+        
+        // Add some random items
+        for (let i = 0; i < 10; i++) {
+            const q = Math.floor(Math.random() * HexGrid.GRID_SIZE - HexGrid.GRID_SIZE/2);
+            const r = Math.floor(Math.random() * HexGrid.GRID_SIZE - HexGrid.GRID_SIZE/2);
+            
+            // Don't place items at player start position
+            if (q !== 0 || r !== 0) {
+                const type = Math.random() < 0.5 ? this.TYPES.COIN : this.TYPES.GEM;
+                this.addItem(q, r, type);
+            }
+        }
+    },
+    
+    // Add an item to the map
+    addItem(q, r, type) {
+        this.items.set(`${q},${r}`, { type, q, r });
+    },
+    
+    // Remove an item from the map
+    removeItem(q, r) {
+        return this.items.delete(`${q},${r}`);
+    },
+    
+    // Get item at position
+    getItem(q, r) {
+        return this.items.get(`${q},${r}`);
+    },
+    
+    // Draw all items
+    draw(ctx, hexToPixel, camera, HEX_SIZE) {
+        this.items.forEach(item => {
+            const pixelPos = hexToPixel({ q: item.q, r: item.r });
+            const screenX = pixelPos.x - camera.x;
+            const screenY = pixelPos.y - camera.y;
+            
+            ctx.fillStyle = item.type.color;
+            ctx.beginPath();
+            ctx.arc(screenX, screenY, HEX_SIZE * item.type.size, 0, Math.PI * 2);
+            ctx.fill();
+        });
+    }
+}; 
\ No newline at end of file
diff --git a/html/rogue/js/player.js b/html/rogue/js/player.js
index 270b26f..3c1c383 100644
--- a/html/rogue/js/player.js
+++ b/html/rogue/js/player.js
@@ -1,64 +1,174 @@
-const createPlayer = (x, y) => ({
-    x,
-    y,
-    width: 32,
-    height: 32,
-    velocityX: 0,
-    velocityY: 0,
-    speed: 300,
-    jumping: false
-});
+// Player state and controls
+const player = {
+    position: { q: 0, r: 0 },    // Current hex position
+    target: null,                 // Target hex to move to
+    path: [],                     // Array of hex coordinates to follow
+    movementProgress: 0,          // Progress of current movement (0 to 1)
+    moveSpeed: Config.player.MOVE_SPEED,              // Movement speed (0 to 1 per frame)
+    inventory: [],
+    
+    // Initialize player
+    init() {
+        this.position = { q: 0, r: 0 };
+        this.target = null;
+        this.path = [];
+        this.inventory = [];
+        return this;
+    },
 
-const updatePlayer = (player, deltaTime) => {
-    const keys = getKeys();
-    const seconds = deltaTime / 1000;
+    // Check if a hex coordinate is within grid bounds
+    isValidHex(hex) {
+        const halfGrid = Math.floor(HexGrid.GRID_SIZE / 2);
+        return Math.abs(hex.q) <= halfGrid && Math.abs(hex.r) <= halfGrid;
+    },
 
-    let velocityX = 0;
-    let velocityY = player.velocityY;
+    // Get neighbors that share an edge with the given hex
+    getEdgeNeighbors(hex) {
+        const directions = [
+            {q: 1, r: 0},   // East
+            {q: 0, r: 1},   // Southeast
+            {q: -1, r: 1},  // Southwest
+            {q: -1, r: 0},  // West
+            {q: 0, r: -1},  // Northwest
+            {q: 1, r: -1}   // Northeast
+        ];
+        
+        // Only return neighbors that are within grid bounds
+        return directions
+            .map(dir => ({
+                q: hex.q + dir.q,
+                r: hex.r + dir.r
+            }))
+            .filter(hex => this.isValidHex(hex));
+    },
 
-    // Horizontal movement
-    if (keys.ArrowLeft) velocityX -= player.speed;
-    if (keys.ArrowRight) velocityX += player.speed;
+    // Find path from current position to target
+    findPath(targetHex) {
+        const start = this.position;
+        const goal = targetHex;
+        
+        // Simple breadth-first search
+        const queue = [[start]];
+        const visited = new Set();
+        const key = hex => `${hex.q},${hex.r}`;
+        visited.add(key(start));
+        
+        while (queue.length > 0) {
+            const path = queue.shift();
+            const current = path[path.length - 1];
+            
+            if (current.q === goal.q && current.r === goal.r) {
+                return path;
+            }
+            
+            const neighbors = this.getEdgeNeighbors(current);
+            for (const neighbor of neighbors) {
+                const neighborKey = key(neighbor);
+                if (!visited.has(neighborKey)) {
+                    visited.add(neighborKey);
+                    queue.push([...path, neighbor]);
+                }
+            }
+        }
+        
+        return null; // No path found
+    },
 
-    // Simple jumping (can be improved)
-    if (keys.ArrowUp && !player.jumping) {
-        velocityY = -500;
-    }
-
-    // Apply gravity
-    velocityY += 980 * seconds; // 980 pixels/secondĀ²
+    // Start moving to a target hex
+    moveTo(targetHex) {
+        // Only start new movement if we're not already moving and target is valid
+        if (!this.target) {
+            // Check if target is within grid bounds
+            if (!this.isValidHex(targetHex)) {
+                return; // Ignore movement request if target is out of bounds
+            }
 
-    // Update position
-    const x = player.x + velocityX * seconds;
-    const y = player.y + velocityY * seconds;
+            const path = this.findPath(targetHex);
+            if (path) {
+                // Filter out any path points that would go out of bounds
+                this.path = path.slice(1).filter(hex => this.isValidHex(hex));
+                if (this.path.length > 0) {
+                    this.target = this.path.shift();
+                    this.movementProgress = 0;
+                }
+            }
+        }
+    },
 
-    // Create updated player state
-    let updatedPlayer = {
-        ...player,
-        x,
-        y,
-        velocityX,
-        velocityY
-    };
+    // Add item to inventory
+    addToInventory(item) {
+        this.inventory.push(item);
+    },
 
-    // Handle collisions with the world
-    return handleWorldCollisions(updatedPlayer, window.gameState.world);
-};
+    // Check for and collect items
+    checkForItems() {
+        const item = Items.getItem(this.position.q, this.position.r);
+        if (item) {
+            Items.removeItem(this.position.q, this.position.r);
+            this.addToInventory(item);
+        }
+    },
 
-const renderPlayer = (ctx, player) => {
-    ctx.fillStyle = '#f00';
-    ctx.fillRect(player.x, player.y, player.width, player.height);
-};
+    // Update player position
+    update() {
+        if (this.target) {
+            this.movementProgress += this.moveSpeed;
+            
+            if (this.movementProgress >= 1) {
+                this.position = this.target;
+                this.target = null;
+                this.movementProgress = 0;
+                this.hasMoved = true;
+                
+                // Check for items when reaching new position
+                this.checkForItems();
+                
+                if (this.path.length > 0) {
+                    this.target = this.path.shift();
+                    this.movementProgress = 0;
+                }
+            }
+        }
+    },
 
-// Key handling
-const keys = {};
+    // Get current interpolated position
+    getCurrentPosition() {
+        if (!this.target) {
+            return this.position;
+        }
 
-window.addEventListener('keydown', (e) => {
-    keys[e.key] = true;
-});
+        // Interpolate between current position and target
+        return {
+            q: this.position.q + (this.target.q - this.position.q) * this.movementProgress,
+            r: this.position.r + (this.target.r - this.position.r) * this.movementProgress
+        };
+    },
 
-window.addEventListener('keyup', (e) => {
-    keys[e.key] = false;
-});
+    // Draw the player
+    draw(ctx, hexToPixel, camera, HEX_SIZE) {
+        const currentPos = this.getCurrentPosition();
+        const pixelPos = hexToPixel(currentPos);
+        const screenX = pixelPos.x - camera.x;
+        const screenY = pixelPos.y - camera.y;
 
-const getKeys = () => ({...keys});
+        ctx.fillStyle = Config.colors.PLAYER;
+        ctx.beginPath();
+        ctx.arc(screenX, screenY, HEX_SIZE * Config.player.SIZE_RATIO, 0, Math.PI * 2);
+        ctx.fill();
+        
+        // Draw path if needed
+        if (this.path.length > 0) {
+            ctx.strokeStyle = Config.colors.PLAYER + '4D'; // 30% opacity version of player color
+            ctx.beginPath();
+            let lastPos = this.target || this.position;
+            this.path.forEach(point => {
+                const from = hexToPixel(lastPos);
+                const to = hexToPixel(point);
+                ctx.moveTo(from.x - camera.x, from.y - camera.y);
+                ctx.lineTo(to.x - camera.x, to.y - camera.y);
+                lastPos = point;
+            });
+            ctx.stroke();
+        }
+    }
+}; 
\ No newline at end of file
diff --git a/html/rogue/js/renderer.js b/html/rogue/js/renderer.js
index 617b4c7..3e64666 100644
--- a/html/rogue/js/renderer.js
+++ b/html/rogue/js/renderer.js
@@ -1,97 +1,29 @@
-// Rendering constants
-const RENDER_CONSTANTS = {
-    VIEWPORT_BUFFER: 100,
-    SKY_COLORS: {
-        TOP: '#1a1a2e',
-        UPPER_MID: '#2d1b3d',
-        LOWER_MID: '#462639',
-        BOTTOM: '#1f1f2f'
+const Renderer = {
+    drawHex(ctx, hex, x, y, size, fillStyle, strokeStyle) {
+        ctx.beginPath();
+        for (let i = 0; i < 6; i++) {
+            const angle = 2 * Math.PI / 6 * i;
+            const xPos = x + size * Math.cos(angle);
+            const yPos = y + size * Math.sin(angle);
+            if (i === 0) ctx.moveTo(xPos, yPos);
+            else ctx.lineTo(xPos, yPos);
+        }
+        ctx.closePath();
+        
+        if (fillStyle) {
+            ctx.fillStyle = fillStyle;
+            ctx.fill();
+        }
+        if (strokeStyle) {
+            ctx.strokeStyle = strokeStyle;
+            ctx.stroke();
+        }
     },
-    GROUND_COLOR: '#4a4',
-    DEBUG_FONT: '14px monospace',
-    DEBUG_COLOR: '#ffffff'
-};
-
-// Helper functions for rendering
-const createSkyGradient = (ctx, groundY) => {
-    const gradient = ctx.createLinearGradient(0, 0, 0, groundY);
-    gradient.addColorStop(0, RENDER_CONSTANTS.SKY_COLORS.TOP);
-    gradient.addColorStop(0.4, RENDER_CONSTANTS.SKY_COLORS.UPPER_MID);
-    gradient.addColorStop(0.7, RENDER_CONSTANTS.SKY_COLORS.LOWER_MID);
-    gradient.addColorStop(1, RENDER_CONSTANTS.SKY_COLORS.BOTTOM);
-    return gradient;
-};
-
-const getViewBounds = (camera) => ({
-    left: camera.x - RENDER_CONSTANTS.VIEWPORT_BUFFER,
-    right: camera.x + camera.width + RENDER_CONSTANTS.VIEWPORT_BUFFER,
-    top: camera.y - RENDER_CONSTANTS.VIEWPORT_BUFFER,
-    bottom: camera.y + camera.height + RENDER_CONSTANTS.VIEWPORT_BUFFER
-});
-
-const isInView = (x, viewBounds) => 
-    x > viewBounds.left && x < viewBounds.right;
-
-// Layer rendering functions
-const renderBackground = (ctx, state, groundY, viewBounds) => {
-    // Save the current transform
-    ctx.save();
     
-    // Reset transform for viewport-fixed sky and initial black fill
-    ctx.setTransform(1, 0, 0, 1, 0, 0);
-    
-    // Sky (fixed to viewport)
-    ctx.fillStyle = state.cachedGradient;
-    ctx.fillRect(0, 0, ctx.canvas.width, groundY);
-
-    // Initial black fill for the bottom of the viewport
-    ctx.fillStyle = '#000000';
-    ctx.fillRect(0, groundY, ctx.canvas.width, ctx.canvas.height - groundY + 1);
-
-    // Restore transform for world-space rendering
-    ctx.restore();
-    
-    // Additional black fill that follows the camera (extends far to left and right)
-    ctx.fillStyle = '#000000';
-    ctx.fillRect(
-        viewBounds.left - 2000,
-        groundY,
-        viewBounds.right - viewBounds.left + 4000,
-        ctx.canvas.height
-    );
-};
-
-const renderBackgroundObjects = (ctx, state, groundY, viewBounds) => {
-    state.world.backgroundTrees
-        .filter(tree => isInView(tree.x, viewBounds))
-        .forEach(tree => renderTree(ctx, tree, groundY));
-    
-    state.world.backgroundRocks
-        .filter(rock => isInView(rock.x, viewBounds))
-        .forEach(rock => renderRock(ctx, rock, groundY));
-    
-    state.world.backgroundGrass
-        .filter(grass => isInView(grass.x, viewBounds))
-        .forEach(grass => renderGrass(ctx, grass, groundY, state.time));
-};
-
-const renderForegroundObjects = (ctx, state, groundY, viewBounds) => {
-    state.world.foregroundTrees
-        .filter(tree => isInView(tree.x, viewBounds))
-        .forEach(tree => renderTree(ctx, tree, groundY));
-    
-    state.world.foregroundRocks
-        .filter(rock => isInView(rock.x, viewBounds))
-        .forEach(rock => renderRock(ctx, rock, groundY));
-    
-    state.world.foregroundGrass
-        .filter(grass => isInView(grass.x, viewBounds))
-        .forEach(grass => renderGrass(ctx, grass, groundY, state.time));
-};
-
-const renderDebugInfo = (ctx, state) => {
-    ctx.fillStyle = RENDER_CONSTANTS.DEBUG_COLOR;
-    ctx.font = RENDER_CONSTANTS.DEBUG_FONT;
-    const text = `x: ${Math.round(state.debug.mouseX)}, y: ${Math.round(state.debug.mouseY)}`;
-    ctx.fillText(text, 10, ctx.canvas.height - 20);
+    drawCircle(ctx, x, y, radius, fillStyle) {
+        ctx.fillStyle = fillStyle;
+        ctx.beginPath();
+        ctx.arc(x, y, radius, 0, Math.PI * 2);
+        ctx.fill();
+    }
 }; 
\ No newline at end of file
diff --git a/html/rogue/js/state.js b/html/rogue/js/state.js
new file mode 100644
index 0000000..f5c713d
--- /dev/null
+++ b/html/rogue/js/state.js
@@ -0,0 +1,17 @@
+const GameState = {
+    canvas: null,
+    ctx: null,
+    lastFrameTime: 0,
+    
+    init() {
+        this.canvas = document.getElementById('gameCanvas');
+        this.ctx = this.canvas.getContext('2d');
+        this.lastFrameTime = 0;
+    },
+    
+    resize() {
+        this.canvas.width = window.innerWidth;
+        this.canvas.height = window.innerHeight;
+        Camera.centerOn(player.position);
+    }
+}; 
\ No newline at end of file
diff --git a/html/rogue/js/utils.js b/html/rogue/js/utils.js
new file mode 100644
index 0000000..bd329fb
--- /dev/null
+++ b/html/rogue/js/utils.js
@@ -0,0 +1,25 @@
+const Utils = {
+    hexToKey(hex) {
+        return `${hex.q},${hex.r}`;
+    },
+    
+    keyToHex(key) {
+        const [q, r] = key.split(',').map(Number);
+        return { q, r };
+    },
+    
+    // Screen/canvas coordinate utilities
+    screenToCanvas(x, y, camera) {
+        return {
+            x: x + camera.x,
+            y: y + camera.y
+        };
+    },
+    
+    canvasToScreen(x, y, camera) {
+        return {
+            x: x - camera.x,
+            y: y - camera.y
+        };
+    }
+}; 
\ No newline at end of file
diff --git a/html/side-scrolling-rogue-thing/index.html b/html/side-scrolling-rogue-thing/index.html
new file mode 100644
index 0000000..ef37885
--- /dev/null
+++ b/html/side-scrolling-rogue-thing/index.html
@@ -0,0 +1,26 @@
+<!DOCTYPE html>
+<html>
+<head>
+    <title>Rogue</title>
+    <style>
+        body {
+            margin: 0;
+            overflow: hidden;
+        }
+        canvas {
+            display: block;
+        }
+    </style>
+</head>
+<body>
+    <canvas id="gameCanvas"></canvas>
+    <!-- Load config first since other files depend on it -->
+    <script src="js/config.js"></script>
+    <script src="js/renderer.js"></script>
+    <script src="js/input.js"></script>
+    <script src="js/world.js"></script>
+    <script src="js/player.js"></script>
+    <script src="js/camera.js"></script>
+    <script src="js/rogue.js"></script>
+</body>
+</html>
diff --git a/html/side-scrolling-rogue-thing/js/camera.js b/html/side-scrolling-rogue-thing/js/camera.js
new file mode 100644
index 0000000..e5d5d14
--- /dev/null
+++ b/html/side-scrolling-rogue-thing/js/camera.js
@@ -0,0 +1,56 @@
+const createCamera = (x, y) => ({
+    x,
+    y,
+    width: window.innerWidth,
+    height: window.innerHeight,
+    // Define the dead zone (the area where camera won't move)
+    deadZone: {
+        x: window.innerWidth * 0.3, // 30% of screen width
+        y: window.innerHeight * 0.3, // 30% of screen height
+    }
+});
+
+const updateCamera = (camera, target) => {
+    // Calculate the center point of the screen
+    const screenCenterX = camera.x + camera.width / 2;
+    const screenCenterY = camera.y + camera.height / 2;
+
+    // Calculate the distance from the target to the screen center
+    const distanceX = target.x - screenCenterX;
+    const distanceY = target.y - screenCenterY;
+
+    // Calculate the dead zone boundaries
+    const deadZoneLeft = -camera.deadZone.x / 2;
+    const deadZoneRight = camera.deadZone.x / 2;
+    const deadZoneTop = -camera.deadZone.y / 2;
+    const deadZoneBottom = camera.deadZone.y / 2;
+
+    // Calculate new camera position with smooth following
+    let newX = camera.x;
+    let newY = camera.y;
+
+    // Horizontal camera movement
+    if (distanceX < deadZoneLeft) {
+        newX += distanceX - deadZoneLeft;
+    } else if (distanceX > deadZoneRight) {
+        newX += distanceX - deadZoneRight;
+    }
+
+    // Vertical camera movement
+    if (distanceY < deadZoneTop) {
+        newY += distanceY - deadZoneTop;
+    } else if (distanceY > deadZoneBottom) {
+        newY += distanceY - deadZoneBottom;
+    }
+
+    // Add subtle smoothing to camera movement
+    const smoothing = 0.1;
+    newX = camera.x + (newX - camera.x) * smoothing;
+    newY = camera.y + (newY - camera.y) * smoothing;
+
+    return {
+        ...camera,
+        x: newX,
+        y: newY
+    };
+};
diff --git a/html/side-scrolling-rogue-thing/js/config.js b/html/side-scrolling-rogue-thing/js/config.js
new file mode 100644
index 0000000..77100e1
--- /dev/null
+++ b/html/side-scrolling-rogue-thing/js/config.js
@@ -0,0 +1,32 @@
+const CONFIG = {
+    player: {
+        width: 32,
+        height: 48,
+        speed: 5,
+        jumpForce: 12,
+        gravity: 0.5,
+        color: '#ff0000'
+    },
+    world: {
+        groundHeight: 12,
+        wilderness: {
+            vegetation: {
+                grass: {
+                    colors: ['#3a5', '#294'],
+                    hatch: {
+                        angle: Math.PI / 4,
+                        variation: Math.PI / 6,
+                        spacing: 4,
+                        length: 8,
+                        margin: 2
+                    }
+                }
+            }
+        }
+    },
+    camera: {
+        width: window.innerWidth,
+        height: window.innerHeight,
+        followSpeed: 0.1
+    }
+}; 
\ No newline at end of file
diff --git a/html/rogue/js/input.js b/html/side-scrolling-rogue-thing/js/input.js
index 047321c..047321c 100644
--- a/html/rogue/js/input.js
+++ b/html/side-scrolling-rogue-thing/js/input.js
diff --git a/html/side-scrolling-rogue-thing/js/player.js b/html/side-scrolling-rogue-thing/js/player.js
new file mode 100644
index 0000000..270b26f
--- /dev/null
+++ b/html/side-scrolling-rogue-thing/js/player.js
@@ -0,0 +1,64 @@
+const createPlayer = (x, y) => ({
+    x,
+    y,
+    width: 32,
+    height: 32,
+    velocityX: 0,
+    velocityY: 0,
+    speed: 300,
+    jumping: false
+});
+
+const updatePlayer = (player, deltaTime) => {
+    const keys = getKeys();
+    const seconds = deltaTime / 1000;
+
+    let velocityX = 0;
+    let velocityY = player.velocityY;
+
+    // Horizontal movement
+    if (keys.ArrowLeft) velocityX -= player.speed;
+    if (keys.ArrowRight) velocityX += player.speed;
+
+    // Simple jumping (can be improved)
+    if (keys.ArrowUp && !player.jumping) {
+        velocityY = -500;
+    }
+
+    // Apply gravity
+    velocityY += 980 * seconds; // 980 pixels/secondĀ²
+
+    // Update position
+    const x = player.x + velocityX * seconds;
+    const y = player.y + velocityY * seconds;
+
+    // Create updated player state
+    let updatedPlayer = {
+        ...player,
+        x,
+        y,
+        velocityX,
+        velocityY
+    };
+
+    // Handle collisions with the world
+    return handleWorldCollisions(updatedPlayer, window.gameState.world);
+};
+
+const renderPlayer = (ctx, player) => {
+    ctx.fillStyle = '#f00';
+    ctx.fillRect(player.x, player.y, player.width, player.height);
+};
+
+// Key handling
+const keys = {};
+
+window.addEventListener('keydown', (e) => {
+    keys[e.key] = true;
+});
+
+window.addEventListener('keyup', (e) => {
+    keys[e.key] = false;
+});
+
+const getKeys = () => ({...keys});
diff --git a/html/side-scrolling-rogue-thing/js/renderer.js b/html/side-scrolling-rogue-thing/js/renderer.js
new file mode 100644
index 0000000..617b4c7
--- /dev/null
+++ b/html/side-scrolling-rogue-thing/js/renderer.js
@@ -0,0 +1,97 @@
+// Rendering constants
+const RENDER_CONSTANTS = {
+    VIEWPORT_BUFFER: 100,
+    SKY_COLORS: {
+        TOP: '#1a1a2e',
+        UPPER_MID: '#2d1b3d',
+        LOWER_MID: '#462639',
+        BOTTOM: '#1f1f2f'
+    },
+    GROUND_COLOR: '#4a4',
+    DEBUG_FONT: '14px monospace',
+    DEBUG_COLOR: '#ffffff'
+};
+
+// Helper functions for rendering
+const createSkyGradient = (ctx, groundY) => {
+    const gradient = ctx.createLinearGradient(0, 0, 0, groundY);
+    gradient.addColorStop(0, RENDER_CONSTANTS.SKY_COLORS.TOP);
+    gradient.addColorStop(0.4, RENDER_CONSTANTS.SKY_COLORS.UPPER_MID);
+    gradient.addColorStop(0.7, RENDER_CONSTANTS.SKY_COLORS.LOWER_MID);
+    gradient.addColorStop(1, RENDER_CONSTANTS.SKY_COLORS.BOTTOM);
+    return gradient;
+};
+
+const getViewBounds = (camera) => ({
+    left: camera.x - RENDER_CONSTANTS.VIEWPORT_BUFFER,
+    right: camera.x + camera.width + RENDER_CONSTANTS.VIEWPORT_BUFFER,
+    top: camera.y - RENDER_CONSTANTS.VIEWPORT_BUFFER,
+    bottom: camera.y + camera.height + RENDER_CONSTANTS.VIEWPORT_BUFFER
+});
+
+const isInView = (x, viewBounds) => 
+    x > viewBounds.left && x < viewBounds.right;
+
+// Layer rendering functions
+const renderBackground = (ctx, state, groundY, viewBounds) => {
+    // Save the current transform
+    ctx.save();
+    
+    // Reset transform for viewport-fixed sky and initial black fill
+    ctx.setTransform(1, 0, 0, 1, 0, 0);
+    
+    // Sky (fixed to viewport)
+    ctx.fillStyle = state.cachedGradient;
+    ctx.fillRect(0, 0, ctx.canvas.width, groundY);
+
+    // Initial black fill for the bottom of the viewport
+    ctx.fillStyle = '#000000';
+    ctx.fillRect(0, groundY, ctx.canvas.width, ctx.canvas.height - groundY + 1);
+
+    // Restore transform for world-space rendering
+    ctx.restore();
+    
+    // Additional black fill that follows the camera (extends far to left and right)
+    ctx.fillStyle = '#000000';
+    ctx.fillRect(
+        viewBounds.left - 2000,
+        groundY,
+        viewBounds.right - viewBounds.left + 4000,
+        ctx.canvas.height
+    );
+};
+
+const renderBackgroundObjects = (ctx, state, groundY, viewBounds) => {
+    state.world.backgroundTrees
+        .filter(tree => isInView(tree.x, viewBounds))
+        .forEach(tree => renderTree(ctx, tree, groundY));
+    
+    state.world.backgroundRocks
+        .filter(rock => isInView(rock.x, viewBounds))
+        .forEach(rock => renderRock(ctx, rock, groundY));
+    
+    state.world.backgroundGrass
+        .filter(grass => isInView(grass.x, viewBounds))
+        .forEach(grass => renderGrass(ctx, grass, groundY, state.time));
+};
+
+const renderForegroundObjects = (ctx, state, groundY, viewBounds) => {
+    state.world.foregroundTrees
+        .filter(tree => isInView(tree.x, viewBounds))
+        .forEach(tree => renderTree(ctx, tree, groundY));
+    
+    state.world.foregroundRocks
+        .filter(rock => isInView(rock.x, viewBounds))
+        .forEach(rock => renderRock(ctx, rock, groundY));
+    
+    state.world.foregroundGrass
+        .filter(grass => isInView(grass.x, viewBounds))
+        .forEach(grass => renderGrass(ctx, grass, groundY, state.time));
+};
+
+const renderDebugInfo = (ctx, state) => {
+    ctx.fillStyle = RENDER_CONSTANTS.DEBUG_COLOR;
+    ctx.font = RENDER_CONSTANTS.DEBUG_FONT;
+    const text = `x: ${Math.round(state.debug.mouseX)}, y: ${Math.round(state.debug.mouseY)}`;
+    ctx.fillText(text, 10, ctx.canvas.height - 20);
+}; 
\ No newline at end of file
diff --git a/html/rogue/js/rogue.js b/html/side-scrolling-rogue-thing/js/rogue.js
index 64716a4..64716a4 100644
--- a/html/rogue/js/rogue.js
+++ b/html/side-scrolling-rogue-thing/js/rogue.js
diff --git a/html/rogue/js/world.js b/html/side-scrolling-rogue-thing/js/world.js
index 2b2529a..2b2529a 100644
--- a/html/rogue/js/world.js
+++ b/html/side-scrolling-rogue-thing/js/world.js
diff --git a/html/text-world/index.html b/html/text-world/index.html
new file mode 100644
index 0000000..42f4984
--- /dev/null
+++ b/html/text-world/index.html
@@ -0,0 +1,41 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+    <meta charset="UTF-8">
+    <meta name="viewport" content="width=device-width, initial-scale=1.0">
+    <title>Text Adventure</title>
+    <style>
+        #game-container {
+            max-width: 800px;
+            margin: 20px auto;
+            font-family: monospace;
+        }
+        #output {
+            background: #1a1a1a;
+            color: #fff;
+            padding: 20px;
+            min-height: 300px;
+            max-height: 500px;
+            overflow-y: auto;
+            margin-bottom: 10px;
+        }
+        #input {
+            width: 100%;
+            padding: 10px;
+            box-sizing: border-box;
+        }
+    </style>
+</head>
+<body>
+    <div id="game-container">
+        <div id="output"></div>
+        <input type="text" id="input" placeholder="Enter your command..." autocomplete="off">
+    </div>
+   
+    <script src="js/b.js"></script>
+    <script src="js/where.js"></script>
+    <script src="js/ecs.js"></script>
+    <script src="js/worldgen.js"></script>
+    <script src="js/game.js"></script>
+</body>
+</html>
\ No newline at end of file
diff --git a/html/text-world/js/b.js b/html/text-world/js/b.js
new file mode 100644
index 0000000..3869f62
--- /dev/null
+++ b/html/text-world/js/b.js
@@ -0,0 +1,126 @@
+/*
+//
+//  # The Witch in the Glass
+//  
+//  My mother says I must not pass
+//  Too near that glass;
+//  She is afraid that I will see
+//  A little witch that looks like me,
+//  With a red, red mouth to whisper low
+//  The very thing I should not know!
+//  
+//  Alack for all your mother's care!
+//  A bird of the air,
+//  A wistful wind, or (I suppose
+//  Sent by some hapless boy) a rose,
+//  With breath too sweet, will whisper low
+//  The very thing you should not know!
+//  
+//  - Sarah Morgan Bryan Piatt
+//
+*/
+
+// b is for useful stuff
+
+// curry: Converts a function to its curried form, allowing for partial application.
+// pipe: Runs functions from left to right, passing the result of one to the next.
+// compose: Runs functions from right to left, passing the result of one to the next.
+// identity: Returns whatever you give it as is. Useful for composition...sometimes.
+// match: Creates a curried function to match a regular expression in a string.
+// replace: Creates a curried function to replace parts of a string, based on a regex or substring.
+// filter: Curried array filtering by a predicate function.
+// map: Curried array mapping.
+// deepMap: Curried recursive mapping for nested arrays or matrices, of any shape.
+
+'use strict'
+
+const b = {
+  /**
+   * Converts a function into a curried function, allowing for partial application.
+   * A curried function can be partially applied and will return a new function until all arguments are provided.
+   * @param {Function} fn - The function to curry.
+   * @returns {Function} - The curried function.
+   */
+  curry: function (fn) {
+    const curried = (...args) => {
+      if (args.length >= fn.length)
+        return fn(...args)
+      else
+        return (...rest) => curried(...args, ...rest)
+    }
+    return curried
+  },
+
+  /**
+   * Composes functions from left to right.
+   * Takes any number of functions as arguments and returns a function that applies them in sequence to a supplied value.
+   * @param {...Function} fns - The functions to be composed.
+   * @returns {Function} - A function that takes an initial value and applies the composed functions from left to right.
+   */
+  pipe: (...fns) => (value) => fns.reduce((acc, fn) => fn(acc), value),
+
+  /**
+   * Composes functions from right to left.
+   * Takes any number of functions as arguments and returns a function that applies them in sequence from right to left.
+   * @param {...Function} fns - The functions to be composed.
+   * @returns {Function} - A function that applies the composed functions from right to left.
+   */
+  compose: (...fns) => (...args) => fns.reduceRight((res, fn) => fn(...[].concat(res)), args),
+
+  /**
+   * A function that returns its input totally and completely unchanged.
+   * @param {*} x - The input value.
+   * @returns {*} - The same input value.
+   */
+  identity: x => x,
+
+  /**
+   * Curried function that matches a regular expression against a string.
+   * @returns {Function} - A curried function that takes a regex and a string and returns the match result.
+   */
+  match: function () {
+    return this.curry((what, s) => s.match(what));
+  },
+
+  /**
+   * Curried function that replaces parts of a string based on a regex or substring.
+   * @returns {Function} - A curried function that takes a regex or substring, a replacement, and a string, and returns the replaced string.
+   */
+  replace: function () {
+    return this.curry((what, replacement, s) => s.replace(what, replacement));
+  },
+
+  /**
+   * Curried function that filters an array based on a predicate function.
+   * @returns {Function} - A curried function that takes a predicate function and an array, and returns the filtered array.
+   */
+  filter: function () {
+    return this.curry((f, xs) => xs.filter(f));
+  },
+
+  /**
+   * Curried function that maps a function over an array.
+   * @returns {Function} - A curried function that takes a mapping function and an array, and returns the mapped array.
+   */
+  map: function () {
+    return this.curry((f, xs) => xs.map(f));
+  },
+
+  /**
+   * Curried function that recursively maps a function over an array or matrix of any shape.
+   * @returns {Function} - A curried function that takes a mapping function and a nested array, and returns the deeply mapped array.
+   */
+  deepMap: function () {
+    return this.curry(function deepMap(f, xs) {
+      return Array.isArray(xs)
+        ? xs.map((x) => deepMap(f, x))
+        : f(xs);
+    });
+  },
+};
+
+
+
+if (typeof module !== 'undefined' && module.exports) {
+  module.exports = b;
+}
diff --git a/html/text-world/js/ecs.js b/html/text-world/js/ecs.js
new file mode 100644
index 0000000..c2c5add
--- /dev/null
+++ b/html/text-world/js/ecs.js
@@ -0,0 +1,93 @@
+'use strict';
+
+// Components remain as simple data structures
+class Component {
+    constructor(data = {}) {
+        Object.assign(this, data);
+    }
+}
+
+class Position extends Component {
+    constructor(x = 0, y = 0) {
+        super({ x, y });
+    }
+}
+
+class Description extends Component {
+    constructor(short = "", long = "", explorable = {}) {
+        super({ short, long, explorable });
+    }
+}
+
+class Inventory extends Component {
+    constructor(items = []) {
+        super({ items });
+    }
+}
+
+class Messages extends Component {
+    constructor(messages = []) {
+        super({ messages });
+    }
+}
+
+class Item extends Component {
+    constructor(name, description, collectable = true) {
+        super({ name, description, collectable });
+    }
+}
+
+// World becomes a pure functional interface
+const World = {
+    create() {
+        return {
+            entities: new Map(),
+            nextEntityId: 1
+        };
+    },
+
+    createEntity(world) {
+        const id = world.nextEntityId;
+        const newEntities = new Map(world.entities);
+        newEntities.set(id, new Map());
+        
+        return {
+            ...world,
+            entities: newEntities,
+            nextEntityId: id + 1
+        };
+    },
+
+    addComponent(world, entityId, component) {
+        if (!world.entities.has(entityId)) return world;
+        
+        const newEntities = new Map(world.entities);
+        const entityComponents = new Map(world.entities.get(entityId));
+        entityComponents.set(component.constructor.name, component);
+        newEntities.set(entityId, entityComponents);
+        
+        return {
+            ...world,
+            entities: newEntities
+        };
+    },
+
+    getComponent(world, entityId, componentType) {
+        if (!world.entities.has(entityId)) return null;
+        return world.entities.get(entityId).get(componentType);
+    },
+
+    removeComponent(world, entityId, componentType) {
+        if (!world.entities.has(entityId)) return world;
+        
+        const newEntities = new Map(world.entities);
+        const entityComponents = new Map(world.entities.get(entityId));
+        entityComponents.delete(componentType);
+        newEntities.set(entityId, entityComponents);
+        
+        return {
+            ...world,
+            entities: newEntities
+        };
+    }
+};
diff --git a/html/text-world/js/game.js b/html/text-world/js/game.js
new file mode 100644
index 0000000..8f2d4d6
--- /dev/null
+++ b/html/text-world/js/game.js
@@ -0,0 +1,239 @@
+class Game {
+    constructor() {
+        const generated = WorldGenerator.generate();
+        this.state = {
+            world: generated.world,
+            playerId: generated.playerId
+        };
+        
+        this.setupUI();
+        this.print("Welcome to the Text Adventure!");
+        this.describeCurrentLocation();
+    }
+
+    setState(newState) {
+        this.state = newState;
+    }
+
+    setupUI() {
+        this.output = document.getElementById('output');
+        this.input = document.getElementById('input');
+        
+        this.input.addEventListener('keypress', (e) => {
+            if (e.key === 'Enter') {
+                const command = this.input.value.toLowerCase();
+                this.input.value = '';
+                this.handleCommand(command);
+            }
+        });
+    }
+
+    print(text) {
+        const line = document.createElement('div');
+        line.textContent = text;
+        this.output.appendChild(line);
+        this.output.scrollTop = this.output.scrollHeight;
+    }
+
+    handleCommand(command) {
+        this.print(`> ${command}`);
+
+        if (command.match(/^(where am i|look around)$/)) {
+            this.describeCurrentLocation();
+        }
+        else if (command.startsWith('move ')) {
+            const newState = this.handleMove(command.split(' ')[1]);
+            if (newState) {
+                this.setState(newState);
+                this.describeCurrentLocation();
+            }
+        }
+        else if (command.startsWith('explore ') || command.startsWith('look at ')) {
+            const target = command.replace(/^(explore|look at) /, '');
+            this.exploreTarget(target);
+        }
+        else if (command === 'phone') {
+            this.checkMessages();
+        }
+        else if (command === 'inventory') {
+            this.checkInventory();
+        }
+        else if (command.startsWith('get ') || command.startsWith('take ')) {
+            const itemName = command.replace(/^(get|take) /, '');
+            const newState = this.collectItem(itemName);
+            if (newState) {
+                this.setState(newState);
+            }
+        }
+        else {
+            this.print("I don't understand that command.");
+        }
+    }
+
+    getCurrentLocation() {
+        const playerPos = World.getComponent(this.state.world, this.state.playerId, 'Position');
+        
+        if (!playerPos) {
+            console.error('Player position not found');
+            return null;
+        }
+        
+        // Find the environment at the player's position
+        const locationEntity = Array.from(this.state.world.entities.entries()).find(([entityId, _]) => {
+            if (entityId === this.state.playerId) return false;
+            
+            const pos = World.getComponent(this.state.world, entityId, 'Position');
+            return pos && pos.x === playerPos.x && pos.y === playerPos.y;
+        });
+
+        if (!locationEntity) return null;
+
+        const [entityId, _] = locationEntity;
+        const desc = World.getComponent(this.state.world, entityId, 'Description');
+        
+        // Add items to the location description
+        const items = this.getItemsAtLocation(playerPos);
+        return { entityId, desc, items };
+    }
+
+    getItemsAtLocation(pos) {
+        return Array.from(this.state.world.entities.entries())
+            .filter(([entityId, _]) => {
+                const itemPos = World.getComponent(this.state.world, entityId, 'Position');
+                const item = World.getComponent(this.state.world, entityId, 'Item');
+                return itemPos && item && 
+                       itemPos.x === pos.x && 
+                       itemPos.y === pos.y;
+            })
+            .map(([entityId, _]) => ({
+                entityId,
+                item: World.getComponent(this.state.world, entityId, 'Item')
+            }));
+    }
+
+    describeCurrentLocation() {
+        const location = this.getCurrentLocation();
+        if (location) {
+            this.print(`You are in: ${location.desc.short}`);
+            this.print(location.desc.long);
+            
+            if (location.items.length > 0) {
+                this.print("\nYou can see:");
+                location.items.forEach(({ item }) => {
+                    this.print(`- ${item.name}`);
+                });
+            }
+        }
+    }
+
+    handleMove(direction) {
+        const playerPos = World.getComponent(this.state.world, this.state.playerId, 'Position');
+        
+        if (!playerPos) {
+            console.error('Player position not found');
+            return null;
+        }
+
+        const moves = {
+            'north': { x: 0, y: -1 },
+            'south': { x: 0, y: 1 },
+            'east': { x: 1, y: 0 },
+            'west': { x: -1, y: 0 }
+        };
+
+        if (!moves[direction]) {
+            this.print("Invalid direction. Use north, south, east, or west.");
+            return null;
+        }
+
+        const newX = playerPos.x + moves[direction].x;
+        const newY = playerPos.y + moves[direction].y;
+
+        if (newX < 0 || newX >= 10 || newY < 0 || newY >= 10) {
+            this.print("You can't go that way - you've reached the edge of the world.");
+            return null;
+        }
+
+        const newWorld = World.addComponent(
+            this.state.world,
+            this.state.playerId,
+            new Position(newX, newY)
+        );
+
+        this.print(`You move ${direction}.`);
+        
+        return {
+            ...this.state,
+            world: newWorld
+        };
+    }
+
+    exploreTarget(target) {
+        const location = this.getCurrentLocation();
+        if (location && location.desc.explorable[target]) {
+            this.print(location.desc.explorable[target]);
+        } else {
+            this.print("There's nothing special about that.");
+        }
+    }
+
+    checkMessages() {
+        const messages = World.getComponent(this.state.world, this.state.playerId, 'Messages');
+        if (messages.messages.length === 0) {
+            this.print("You have no messages.");
+        } else {
+            this.print("Your messages:");
+            messages.messages.forEach(msg => this.print(`- ${msg}`));
+        }
+    }
+
+    collectItem(itemName) {
+        const playerPos = World.getComponent(this.state.world, this.state.playerId, 'Position');
+        const items = this.getItemsAtLocation(playerPos);
+        
+        const itemEntry = items.find(({ item }) => 
+            item.name.toLowerCase() === itemName.toLowerCase()
+        );
+
+        if (!itemEntry) {
+            this.print(`There is no ${itemName} here.`);
+            return null;
+        }
+
+        if (!itemEntry.item.collectable) {
+            this.print(`You can't take the ${itemName}.`);
+            return null;
+        }
+
+        // Add to inventory
+        const inventory = World.getComponent(this.state.world, this.state.playerId, 'Inventory');
+        const updatedInventory = new Inventory([...inventory.items, itemEntry.item]);
+        
+        // Remove from world and update inventory
+        let newWorld = World.removeComponent(this.state.world, itemEntry.entityId, 'Position');
+        newWorld = World.addComponent(newWorld, this.state.playerId, updatedInventory);
+
+        this.print(`You take the ${itemName}.`);
+        return {
+            ...this.state,
+            world: newWorld
+        };
+    }
+
+    checkInventory() {
+        const inventory = World.getComponent(this.state.world, this.state.playerId, 'Inventory');
+        if (inventory.items.length === 0) {
+            this.print("Your inventory is empty.");
+        } else {
+            this.print("Your inventory contains:");
+            inventory.items.forEach(item => {
+                this.print(`- ${item.name}`);
+            });
+        }
+    }
+}
+
+// Start the game when the page loads
+window.addEventListener('load', () => {
+    window.game = new Game();
+});
diff --git a/html/text-world/js/where.js b/html/text-world/js/where.js
new file mode 100644
index 0000000..60e3797
--- /dev/null
+++ b/html/text-world/js/where.js
@@ -0,0 +1,82 @@
+/**
+ * A mostly functional query filter similar to SQL's WHERE
+ * @param {Array} collection - Array of objects to filter
+ * @param {Object} properties - Object containing properties to match against
+ * @returns {Array} - Filtered array of objects
+ */
+const where = (collection, properties) => {
+
+    if (!collection || !properties) {
+        return [];
+    }
+
+    const propertyPaths = Object.entries(properties).map(([key, value]) => ({
+        path: key,
+        parts: key.split('.'),
+        value
+    }));
+
+    const getNestedValue = (() => {
+        const cache = new WeakMap();
+        
+        return (obj, parts) => {
+            if (!obj) return undefined;
+            
+            let cached = cache.get(obj);
+            if (!cached) {
+                cached = new Map();
+                cache.set(obj, cached);
+            }
+            
+            const pathKey = parts.join('.');
+            if (cached.has(pathKey)) {
+                return cached.get(pathKey);
+            }
+
+            const value = parts.reduce((current, key) => 
+                current && current[key] !== undefined ? current[key] : undefined, 
+                obj
+            );
+            
+            cached.set(pathKey, value);
+            return value;
+        };
+    })();
+
+    const isEqual = (value1, value2) => {
+
+        if (value2 === undefined) return true;
+        if (value1 === value2) return true;
+        if (value1 === null || value2 === null) return false;
+
+        if (Array.isArray(value1) && Array.isArray(value2)) {
+            return value1.length === value2.length &&
+                   value1.every((val, idx) => isEqual(val, value2[idx]));
+        }
+
+        if (typeof value2 === 'object') {
+            return Object.entries(value2).every(([key, val]) => 
+                value1 && isEqual(value1[key], val)
+            );
+        }
+
+        return false;
+    };
+
+    const matchesProperties = item => 
+        propertyPaths.every(({ parts, value }) => 
+            isEqual(getNestedValue(item, parts), value)
+        );
+
+    if (!Array.isArray(collection) || typeof properties !== 'object') {
+        return [];
+    }
+
+    return collection.filter(matchesProperties);
+};
+
+
+
+if (typeof module !== 'undefined' && module.exports) {
+    module.exports = where;
+}
diff --git a/html/text-world/js/worldgen.js b/html/text-world/js/worldgen.js
new file mode 100644
index 0000000..c8f5778
--- /dev/null
+++ b/html/text-world/js/worldgen.js
@@ -0,0 +1,130 @@
+'use strict';
+
+const WorldGenerator = {
+    generate() {
+        let world = World.create();
+        
+        // Create player
+        let result = WorldGenerator.createPlayer(world);
+        world = result.world;
+        const playerId = result.entityId;
+
+        // Generate environments
+        world = WorldGenerator.generateEnvironments(world);
+
+        return { world, playerId };
+    },
+
+    createPlayer(world) {
+        const newWorld = World.createEntity(world);
+        const entityId = newWorld.nextEntityId - 1;
+        
+        return {
+            world: World.addComponent(
+                World.addComponent(
+                    World.addComponent(
+                        newWorld,
+                        entityId,
+                        new Position(0, 0)
+                    ),
+                    entityId,
+                    new Inventory([])
+                ),
+                entityId,
+                new Messages([])
+            ),
+            entityId
+        };
+    },
+
+    generateEnvironments(world) {
+        let newWorld = world;
+        
+        for (let x = 0; x < 10; x++) {
+            for (let y = 0; y < 10; y++) {
+                newWorld = WorldGenerator.createEnvironment(newWorld, x, y);
+            }
+        }
+        
+        return newWorld;
+    },
+
+    createEnvironment(world, x, y) {
+        const newWorld = World.createEntity(world);
+        const entityId = newWorld.nextEntityId - 1;
+        
+        // Add basic components
+        let updatedWorld = World.addComponent(
+            World.addComponent(
+                newWorld,
+                entityId,
+                new Position(x, y)
+            ),
+            entityId,
+            this.generateEnvironmentDescription(x, y)
+        );
+
+        // Add items based on environment type
+        const items = this.generateItems(x, y);
+        items.forEach(item => {
+            const itemEntity = World.createEntity(updatedWorld);
+            updatedWorld = World.addComponent(
+                World.addComponent(
+                    updatedWorld,
+                    itemEntity,
+                    new Position(x, y)
+                ),
+                itemEntity,
+                item
+            );
+        });
+
+        return updatedWorld;
+    },
+
+    generateEnvironmentDescription(x, y) {
+        const environments = [
+            {
+                short: "Forest Clearing",
+                long: "A peaceful clearing surrounded by tall trees. Sunlight filters through the canopy above.",
+                explorable: {
+                    "trees": "The trees here are ancient oaks, their bark rough and weathered.",
+                    "ground": "The forest floor is covered in soft moss and fallen leaves."
+                }
+            },
+            {
+                short: "Rocky Outcrop",
+                long: "A rocky area with large boulders scattered about. Some seem to hide small caves.",
+                explorable: {
+                    "boulders": "The boulders are covered in colorful lichens.",
+                    "caves": "Small openings that could shelter wildlife."
+                }
+            }
+        ];
+
+        const index = (x * 7 + y * 13) % environments.length;
+        return new Description(
+            environments[index].short,
+            environments[index].long,
+            environments[index].explorable
+        );
+    },
+
+    generateItems(x, y) {
+        const items = [
+            new Item("mushroom", "A small, colorful mushroom that might be edible."),
+            new Item("stone", "A smooth, flat stone that catches your eye."),
+            new Item("stick", "A sturdy wooden stick."),
+            new Item("flower", "A beautiful wildflower with vibrant petals."),
+            new Item("feather", "A delicate feather from some unknown bird.")
+        ];
+
+        // Use coordinates to deterministically generate items
+        const numItems = ((x * 3 + y * 5) % 3) + 1; // 1-3 items per location
+        const startIndex = (x * 7 + y * 11) % items.length;
+        
+        return Array.from({ length: numItems }, (_, i) => 
+            items[(startIndex + i) % items.length]
+        );
+    }
+};